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  1. #11
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    Quote Originally Posted by Munba View Post
    I never heard about it. Where did you read it?
    I forget which article, but it was a gaming website interview I believe. Yoshi said that their team hadn't thought about what companies would actually do beyond making ships and houses, so they are first going to focus on Public Companies (governed by NPCs) rather than Player Companies for now.
    (0)

  2. #12
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    Munba's Avatar
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    Munba Lunru
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    Ragnarok
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    Warrior Lv 60
    Quote Originally Posted by gifthorse View Post
    I forget which article, but it was a gaming website interview I believe. Yoshi said that their team hadn't thought about what companies would actually do beyond making ships and houses, so they are first going to focus on Public Companies (governed by NPCs) rather than Player Companies for now.
    I think i'm going to cry in a corner now.

    Well, i'll wait to see what Companies are now then..
    (1)

  3. #13
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    I also think that Tanaka and Yoshida should both work together on the project. Who's to say Tanaka will never come back? I think it would be neat to see them both share the head position.
    (2)

  4. #14
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    So the only thing Yoshida has said is that he's got the ideas about the ships and cakes, but doesn't have how to implement them. Tanaka's the kind of guy who will insert gems, of his own volition with no prodding, into games and make them work, which is something we're severely lacking right now. He is so comfortable in the role that his brain is free for innovative thought, where a lesser producer or designer would be tied up in the phycisal making of the game as a stable product.

    Battle regimens are actually pretty amazing things with ridiculous potential. I really hope they don't die out, but they almost certainly will. We use them constantly in NM fighting. DIfferent versions for each NM, actually. That system is almost limitless in the unique battle strats that could be developed. If you really had your stuff together, you could put every debilitation out there on the mob in a single reginen and absolutely DESTROY the thing. We're just scratching the surface of the battle regimens. That is what Tanaka is about. Shut up and listen, and you'll see. And he's right. Our shell is seeing. Finally.

    I'm sure Tanaka was the one who wanted gigantic cakes. Incapacitations sound gimmicky but are again pretty amazing things with a lot of potential. They open up avenues of gameplay you've not seen in a MMO before.

    It all makes sense in his head, and he is usually right. Tanaka's going to end up being right I think. If we would just shut up and listen, a lot of times we'd see what he was thinking. But he is absolutely HORRIBLE in getting us to the point where we play what he's thinking. Tanaka's almost too good at revolution and not good enough at politics. He knows exactly what a masterpiece would look like, and what this genre needs, but can't get from here to there without pissing off 3 million people who don't understand.

    I don't think that Yoshida has the experience and balls to inject this game with the bold strokes that Tanaka knew the genre was ripe for. I see battle regimens being scrapped for a more generic and safe little combo system. I see pretty standard content from here on out. 7/10. 8/10. 7/10. 8/10. We do the motions. We all agree that yeah it's pretty good.

    But is it XI? Okok this is XIV, not XI-2, but is this of that STUFF? Tanaka owns the number two MMO of all time. It ain't everquest. It's XI. That thing only jumped the shark when he was pulled to make this game. How does that happen?

    I'm wary. I see a young producer capable of safe successes. I'm a big fan of Tanaka. He made the game that need made 8 years ago. I think he just needed more help making the game that needs made today.
    (10)

  5. #15
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    I love FFXI.. but then Tanaka delivered the epic fail know as FFXIV... so I'm all for Yoshida on this one.
    (2)

  6. #16
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    my questio to all.
    What is a final fantasy game? What does one look like?

    I played 7 8 9 10 10.2 12 13 crystal chronicals 1 and some of the one with cicel. (it was with chrono trigger)

    No game looked the same or had the same lore. Only things it did have were repeating characters. chocobo moogles cid summons. each world was on the brink of war of some kind, just after a war, or in a war.
    most the main characters consisted of a stoic male with a hidden past. a child hood friend/ love interst who also had a hidden past. A silent character who kept in the shadows. A hyper childish character, a leader, and comic relief.

    typically the main character always sufferes the loss of a loved one. But must put aside their grief to save the world. Who typical is a villan gone completely crazy over tragic happening or is just plain insane.

    ffxi didn't really have a ton of what I just listen. Maybe the insane bad guy. Like shadow lord, the duke (flamboyent girly man), and thats as far as I know.
    (0)

  7. #17
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    Randis's Avatar
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    Randis Albion
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    Ridill
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    Gladiator Lv 50
    What makes you guys think that a single person is creating all ideas and content of a game? It certainly sounds this way...
    (2)
    concept art - game development - Illustrations
    HD-Fortress.com

  8. #18
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    ffxi after reading about ff1 was more similar to that one. I never played it so idk much about it. ff14 seems to fit the mold a lil bit based on what I read and the sc movies I saw. But its more similar to ff11 than any of the single player ff games. I would like to play it tbh and really see if it got the ff feel myself. I hate my pc and it breaking on me. ><

    tbh i was a fan of the chrono games more. i like the story lines and how you travels to different demensions. chronocross was my fav because of the music. Same for ff8 I connected with squalls character alot as I was very much the same. I also cried to eyes on me at the end credits. I tried very hard not to.
    (0)
    Last edited by Kilta_Firelotus; 04-08-2011 at 05:43 PM.

  9. #19
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    Reika's Avatar
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    Reika Shadowheart
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    Durandal
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    True Randis. Neither could ignore the ideas of the rest of the development team and just do their own thing. Yoshi-P is actually better for listening to the players and putting forth more effort to communicate.
    (1)

  10. #20
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    GabbaGabba's Avatar
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    Gabba Gabba
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    Sargatanas
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    i think one thing that the final fantasy games had in common was immersion. you felt connected to the world and the characters. thats what made ffxi so successful. the game you feel connected to your character that you spent months and years developing. it made it really difficult to put that character down or worse case, delete em.

    everything about final fantasy is their ablilty to draw you in and keep you interested. playing 90hrs of ffvii sounds daunting but those hours just flew right by me. i was really into the game and everything became fun although someone else might see it as a grind.

    i think i've finally realized what we've all lost here in ffxiv. if only SE waited another year to release the game while tanaka and his crew were busy getting it ready/finished, we would've had an amazing game. i look back at it now and i dont blame tanaka but more SE for trying to push it out early. they only have themselves to blame and we're the ones who are paying for it.
    (5)

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