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  1. #51
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    The problem with materia that grants abilities is that then some clases and jobs would be handcuffed to those and thus have one less option available to them. The same thing would happen if you did traits gained through materia (all melee would be forever shackled to an Auto-Haste, materia, for example).

    I personally don't like the fact that the current system is driven by chance, not to mention that the stat stacking will come and bite us in the ass at some point.

    That being said, I'm in favor of Airget's suggestion, as it favors variety to a degree. I'd reduce the number of melds per slot to 3 (or 2), and put the luck/chance factor directly on the crafting of the slots themselves. This is more because if we can easily get 5 slots per gear with a crafter buddy, materia is going to get nerfed across the board for balance purposes.
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #52
    Player
    elreed's Avatar
    Join Date
    Mar 2011
    Posts
    810
    Character
    Don Elreed
    World
    Excalibur
    Main Class
    Archer Lv 50
    i agree with the op. would be a lot better having that system, would make equipment worthy for a lot longer, as we're going is making the gear obsolete with every patch, i don like that system, if you had a hard time getting something should and must last longer.
    (0)

  3. #53
    Player
    Doho's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    699
    Character
    Doho Fiasco
    World
    Hyperion
    Main Class
    Armorer Lv 50
    i feel the same way. i've never been a fan of the current materia system, the execution rather. why gear is not slotted is beyond me. but can anything be done this late in the game? especially with so many player with 3+ melds. they'd be outraged.
    (2)
    "Unbelievable wipes... indescribable failings. Whining, bitching, rage quitting - through an endless party find." - Doho, A Whole New Whorl

  4. #54
    Player

    Join Date
    Apr 2012
    Posts
    288
    I honestly would MUCH rather prefer if they took Materia and did the following:

    - Remove different versions of the same materia. Ex: Heavens' Eye IV has 16/17/18 variants... Let's just leave use one number and call it a day. Current system is cumbersome, confusing and hurts our inventory (when you have 3-4 versions of Bloodthirst III).
    - Remove materia melding up to 5. Instead give each piece of gear (dungeon gear and crafted gear) different numbers of slots for socketing materia in it. High end crafted gear would obviously have 1-2 more slots than dungeon gear to keep it comparable.
    - Remove failing on melding. It's stupid and very discouraging to a lot of players to see their hard earned gear and money go to waste at the hands of RNG. The same RNG that made them go 0/XX on that gear in the first place.

    Congratulations, this is called Jewelcrafting in WoW and while essentially the systems are the same, Blizzard's version is far better executed. Take that and run with it.

    ^ I don't expect this in 1.X but I seriously hope they are listening and put this in 2.0.
    (5)
    Last edited by TimonLoon; 07-31-2012 at 04:54 AM.

  5. #55
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    materia as suggested in the OP would make the game for fun and dynamic for sure, and would probably be a major draw simply by virtue of encouraging more players to experience more content to get the materia they want- but it would probably be a nightmare for the devs to balance it all correctly, and certain classes and materia combinations would be completely overpowered and broken for stretches of time while they figured out what to do with it.

    maybe that's something they can actually afford to do in 2.0 when the entire dev team is working on the same game... but for now it would just be too much work, i'm sure
    (0)

  6. #56
    Player
    ToxicFox's Avatar
    Join Date
    Nov 2011
    Posts
    333
    Character
    Avara Kettu
    World
    Hyperion
    Main Class
    Miner Lv 90
    I like that the current materia system removes gear from the game. I remember in 11 the elly staffs ending up being pointless to make cause no one wanted to spend a bunch of money on a item that was a loss even if it HQ'd. This happened to a lot of gear in 11.
    (1)

  7. #57
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Denmo View Post
    I dunno about you, but I like the idea that every other piece of equipment you come across was player-made with time and effort put into them, and not just some drop from some mob that some DRK happened to kill repeatedly.
    Exactly. While I would like to see improvements done to the system (mainly introducing ways to improve extra meld percentages) I wouldn't want it to stray too far from what it is now. It's just cool to see multi-melded gear and the benefits are massive.
    (0)

  8. #58
    Player
    Nuru's Avatar
    Join Date
    Mar 2011
    Posts
    2,141
    Character
    Atehki Mejastra
    World
    Sargatanas
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by DarthTaru View Post
    Am I the only one who feels like the materia system, while a welcomed addition to FFXIV, has been executed rather poorly? It's Brimstone, Brimstone +1, Brimstone +2, and Brimstone +3 all over again. Instead of producing materia from spiritbonded dated tarred voyager's belts, I feel like Materia should be something special.

    What if each item in the game was given a certain number of materia slots like in FFVII, the meld system was abolished, and players would increase their capabilities through attaining materia via various different methods.

    When it was announced that the materia system would be introduced to FFXIV I envisioned a sort of system similar to FFVII which I feel would make a lot more sense in an MMO. Imagine a system where some more common forms of materia (HP, for example) could be purchased from certain NPC's or taken from Valkurm Emperor tier NM's through out the game, while other more powerful Materia (Deathblow, Double Attack, Double cast, Ultima, etc) could be attained from HNM class mobs for endgame linkshells to outfit their DD's (or whatever classes) in the same way they would outfit them with uber weapons or body pieces, etc, in FFXI.

    DRK's, for example, could first aim to acquire an incredible weapon, with incredible stats and five materia slots, and then set their sights on acquiring five boss shattering materias to turn themselves into the ultimate zerg machines. Materia drops in later endgame fights could give BLM's the ability to cast unique and devastating spells and acquiring them would come with the same level of excitement (for Mage and for linkshell) as Gaiters or a Novio.

    This instead of going to the wards or turning a junk item into something decent (a mere stat) in a rather uneventful and uninspiring wolf camp party...

    It seems to me that a system more similar to this (more similar to FFVII) would be a much more rewarding one, streamlined and simplified that made Materia more exciting, more unique, easier to build game balanced around, and less aimed towards filling our retainers and the market wards with junk.

    I don't mean to add to the endless list of threads saying "I want this, I want that" but I had high hopes for the materia system and so far, while I take part in it as much as the next person, I find it to be rather lacking in its delivery and execution.
    This would actually help keep a balance in 2.0 instead of having to nerf multi-melds.
    (0)

  9. #59
    Player

    Join Date
    Apr 2012
    Posts
    288
    Quote Originally Posted by Colino View Post
    Exactly. While I would like to see improvements done to the system (mainly introducing ways to improve extra meld percentages) I wouldn't want it to stray too far from what it is now. It's just cool to see multi-melded gear and the benefits are massive.
    Thats just it though... The benefits won't be massive in the future because they are making the bonuses from materia equivalent to the bonuses from gear (lesser effect). No point in keeping it how it currently is.

    Has ANYONE seen a 5x melded piece of gear with non-shit materia? No, I didn't think so. So whats the point of having that option if it's not possible.
    (0)

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    402
    Thank you for bumping this thread. I was disappointed in how the materia system was implemented. This would open the possibility more things to do trying find rare materia too. would work so much better 99% rng . Make it tough rare materia, use .
    (0)

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