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  1. #1
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Confused as to how he can say there is no drastic changes, not just him there was a few others through-out this thread who mentioned that.

    Have you guys even been playing from the release date? Abriael commented on the changes to Wards so I wont go there. Instead I'll target SP.

    Release : Needed to proc off skills / basic attacks to earn SP, and if members in your party exceeding the mobs 'cap'(not player cap) at least 1 member would not gain a SINGLE skill point. Even if through-out the battle it showed him gaining some.
    (Note: I am not talking about mobs dying and text not showing XP/SP from DoT deaths, that is different)
    Some mobs you would go 3-5 dry streaks not gaining a single SP, due to killing to fast or just unlucky.

    Fix w/ Tanaka: Increased mobs 'cap'(not player cap) and tweaked the bug out of people getting zero SP. Increased Party SP bonuses(but not by a lot). Proceeded with another minor patch to party bonuses which did help but benefited the more number of members the higher you would notice this.

    KEEP IN MIND THROUGH-OUT ALL OF THIS YOU STILL NEEDED TO PROC OFF ABILITIES AND/OR BASIC ATTACKS TO GAIN SP. (If you were a glad you had it even worse, players were cap'd at 500 no matter what, and since sentinel is its own class if you blocked and gained 300 SP off this. The MAX sword SP you could get was 200.)

    Fix with Yoshi : Sadly party bonuses declined at first BUT a HUGE improvement came, increased player based cap, and removed the chance off hit to gain SP. SP was 100% guaranteed now.(any shield wearer would receive SP SEPARATE from the players 'cap pool'). Party bonus have returned to a decent # but instead caters to 4-8 members, roughly keeping the lvl range that was used from the beginning.

    Chance to gain SP v. 100% SP - seems to me that is a pretty significant change
    (0)
    Last edited by wind; 04-08-2011 at 04:17 PM.

  2. #2
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by wind View Post
    Confused as to how he can say there is no drastic changes, not just him there was a few others through-out this thread who mentioned that.

    Have you guys even been playing from the release date? Abriael commented on the changes to Wards so I wont go there. Instead I'll target SP.

    Release : Needed to proc off skills / basic attacks to earn SP, and if members in your party exceeding the mobs 'cap'(not player cap) at least 1 member would not gain a SINGLE skill point. Even if through-out the battle it showed him gaining some.
    (Note: I am not talking about mobs dying and text not showing XP/SP from DoT deaths, that is different)
    Some mobs you would go 3-5 dry streaks not gaining a single SP, due to killing to fast or just unlucky.

    Fix w/ Tanaka: Increased mobs 'cap'(not player cap) and tweaked the bug out of people getting zero SP. Increased Party SP bonuses(but not by a lot). Proceeded with another minor patch to party bonuses which did help but benefited the more number of members the higher you would notice this.

    KEEP IN MIND THROUGH-OUT ALL OF THIS YOU STILL NEEDED TO PROC OFF ABILITIES AND/OR BASIC ATTACKS TO GAIN SP. (If you were a glad you had it even worse, players were cap'd at 500 no matter what, and since sentinel is its own class if you blocked and gained 300 SP off this. The MAX sword SP you could get was 200.)

    Fix with Yoshi : Sadly party bonuses declined at first BUT a HUGE improvement came, increased player based cap, and removed the chance off hit to gain SP. SP was 100% guaranteed now.(any shield wearer would receive SP SEPARATE from the players 'cap pool'). Party bonus have returned to a decent # but instead caters to 4-8 members, roughly keeping the lvl range that was used from the beginning.

    Chance to gain SP v. 100% SP - seems to me that is a pretty significant change
    CONGRATULATIONS SQUARE ENIX

    You figured out how to make a system after 20+ years of experience over tens of games, plus 2 MMOs and over 10 adjustments to the current system, all to obtain a feature that is extremely easy to do and HUNDREDS of other mmo developers do.

    Good job SE!!

    Now to finish discovering the wheel on you're well on your way

    Mocking over, but it seemed necessaries to your silly "significant" change.
    (4)
    Last edited by viion; 04-09-2011 at 02:47 AM. Reason: iirc 2 mmos

  3. #3
    Player
    wind's Avatar
    Join Date
    Mar 2011
    Location
    Limsa - Balmung
    Posts
    145
    Character
    Wind Oni
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by viion View Post
    CONGRATULATIONS SQUARE ENIX

    You figured out how to make a system after 20+ years of experience over tens of games, plus 2 MMOs and over 10 adjustments to the current system, all to obtain a feature that is extremely easy to do and HUNDREDS of other mmo developers do.

    Good job SE!!

    Now to finish discovering the wheel on you're well on your way

    Mocking over, but it seemed necessaries to your silly "significant" change.
    ROFL I knew someone was going to use this argument because they didn't understand why I wrote that. What I said was in regards to people saying there has been no changes worth while since the game has be released.


    Of course the working/functional SP system should have been implemented at release. Of course this game should not have been released poorly. Of Course blah blah blah....

    I never said other wise. So viion your argument saying CONGRATS ON SOMETHING YOU SHOULD HAVE DONE IN THE FIRST PLACE.

    Isn't valid. Because its a known fact already sir. No one is arguing against it. So your entire rant was pointless
    (0)
    Last edited by wind; 04-09-2011 at 03:32 AM.

  4. #4
    Player
    Abriael's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    4,821
    Character
    Abriael Rosen
    World
    Goblin
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by viion View Post
    Mocking over, but it seemed necessaries to your silly "significant" change.
    Maybe instead of mocking actual logic would be in order.

    Bad system that encourages *not winning* -> Good system that encourages playing effectively = significant change.

    No matter the circumstances. It still is a significant change from every direction you look at it. It's not even the only one.
    (0)