Quote Originally Posted by Dragon View Post
If a person's computer cannot run a game in 1080p past 60FPS, an enforced FPS cap is still useless. There is nothing in game code that can force a video card to run a game at an FPS higher than what it can run to begin with and the lack of an FPS cap isn't going to cause a game to run more than what the video card can handle. It simply does not happen, period.
I'm not talking about "handle", i'm talking about consistency. Handling 60 fps is a lot different than running a smooth 60 fps. For example, you can probably run higher than 60 fps, but you optionally choose to cap it at 60...because you know you can run it silky smooth at that cap. The average person would have no idea. An FPS cap just prevents the average person from becoming dissatisfied with gameplay due to poor settings. I'm not saying it *should* be enforced, i'm just taking a stab in the dark as to why they enforce it.

Now, if people want an option to turn on an FPS cap, that's different. But don't you dare try to sit there and tell me that I should not be allowed to run it above xyzFPS just because someone else can't. That's absolutely stupid, and not to mention that because of fail-safe software & hardware design, it's actually impossible for the average user to burn their video card (it takes someone that knows how to bypass certain coding).
Well you should be allowed to, I wasn't trying to say you shouldn't. Just some theorymoning about why companies cap them at all. They should just link fps settings to auto-detect, maybe less people would choose poor caps that way.

FYI, I do use a 60FPS cap on all games I play on my PC when and where there is a choice to. Even when emulating old games, unless I want to play in turbo-mode, I use no more than 60FPS.
I do too actually, though i've never tried with a higher cap. I'm 99% certain I couldn't run a smooth 120 though so i wont even bother.