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Thread: NM gear

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  1. #1
    Player
    Join Date
    Mar 2011
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    588
    Quote Originally Posted by Amas View Post
    Competition is what drove most good endgame players to quit.
    They quit because they couldn't get something? Sound more like crybabies than endgame players to me. :/

    Quote Originally Posted by Amas View Post
    If you weren't willing to break the rules (bot), you effectively had no chance, and instead some no-skill noob with a huge ego could afk in Jeuno/Whitegate in his new Adaberk, and still be completely useless.
    I didn't have an issue on PS2. You needed commitment to get the good gear, that's what made the accomplishment special.

    And if someone had better gear than you that you didn't like. Go merit with them and own them on the parse to prove they're a nub.
    (0)

  2. #2
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Visch View Post
    They quit because they couldn't get something? Sound more like crybabies than endgame players to me. :/
    They quit because they got bored. Because sitting around for up to 9 hours a day doing practically nothing, for the hope of claiming one weak, easy mob to get disproportionately good drops is a stupid, lame system that encourages watching TV instead of actually playing the game. Worse still for Tiamat and ToAU mobs that were more than 24 hour spawns. Holding parties there were not "committed" just people in college who'd leave a monitor on while doing schoolwork.

    Quote Originally Posted by Visch View Post
    I didn't have an issue on PS2. You needed commitment to get the good gear, that's what made the accomplishment special.

    And if someone had better gear than you that you didn't like. Go merit with them and own them on the parse to prove they're a nub.
    See, your definition of commitment is just silly.

    Commitment is trying to discover strategies to beat new and different content, and continuing to try new strategies despite wiping until you find the radically new and different way to win.

    Commitment in FFXI is more synonymous with pain tolerance or masochism, if your end goal was a Dalmy or an Adaberk. The kings were easy to kill, required no strategy, and the only gates to getting your drops were claiming and then drop rates.

    I was RDM, NIN, and SAM. No reason to camp kings other than Dalmy (and had the commitment to do Salvage for a Morrigan's robe, since a bit of skill and persistence would pay off there, and no number of complete no-skill noobs could bot it). Crushing your average Adaberk noob in a parse wasn't hard, but didn't prove anything, since being more efficient at mindless grinding doesn't really reflect well on any "skills" FFXI required.

    And I gotta say, having an entire group of friends loaded out in Salvage gear was a lot more fun than prancing around in Kings gear. Seeing as how efficiently farming Salvage took a lot more "skill" than claiming and killing Nidhogg.
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    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein