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  1. #131
    Player
    Join Date
    Jul 2011
    Posts
    374
    If by better you mean a dumb down version of the original in every aspect, then yes they are, FFTA-2 is alright in my book, was miles above the first tactics advance, but nowhere near original tactics.
    (0)

  2. #132
    Player
    dascorp's Avatar
    Join Date
    Apr 2012
    Posts
    85
    Character
    Count Dascorp
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    melee rdm in a party? blasphemy... haste me or go solo faust.

    what would you zerg with a drk in ff14?
    (0)

  3. #133
    Player
    Cenewulf's Avatar
    Join Date
    May 2012
    Posts
    139
    Character
    Cenewulf Blacksword
    World
    Hyperion
    Main Class
    Gladiator Lv 58
    Don't know what this dark knight is but it sounds weak like weathered weapons....or Radditz

  4. #134
    Player
    insaneshadow's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Senra Yin
    World
    Ultros
    Main Class
    Gladiator Lv 37
    A hotbar that doesn't disappear after I defeat 1 enemy because, you know, I need to heal myself since there's another 2 mobs there beating my face in.
    (0)

  5. #135
    Player
    Nahaara's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    786
    Character
    R'nangho Thorne
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    gratuitous airhsip battles, get on it SE.

  6. #136
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by Kagato View Post
    Dark Knights and Red Mages.


    That's right. Still pushing.
    My two favorite Jobs of FFXI right there I still hope 2.0 comes with both of these.

    Seeing the survey tho, only a small handful of people would like to see dark knight added . I hope they add it anyways!

    If it is about spells people worry about with the two, they could add the spells they remove from thaumaturge/conjurer to DRK and RDM. Scoruge, Bio, and Shadowsere to DRK, Banish, Dia, Water Magic to RDM. Or the classes that are leveled up to create them.

    Enemy monsters can still use these spells, so they aren't just gone.
    (0)
    Last edited by Reika; 07-26-2012 at 05:00 PM.

  7. #137
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Nahaara View Post
    gratuitous airhsip battles, get on it SE.
    Erm...which type? The "boss fight that happens to take place on an airship that wouldn't be mechanically different if it had taken place on the ground" (like CoP 6-4), or "fight involving airships with mechanics the raid has to react and work with in order to get the win against the enemy and their airship" (like the Gunship Battle)?
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  8. #138
    Player
    BlueMage's Avatar
    Join Date
    Apr 2012
    Posts
    618
    Character
    Raine Jaeger
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    DRG seems like it already fills the DRK role. It's a glass cannon heavy melee DD that drains and sacrifices HP, and wears dark spiky broody armor. I'm just curious how they could differentiate DRK enough from being a DRG with a sword to really justify it being added.
    (0)

  9. #139
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by BlueMage View Post
    DRG seems like it already fills the DRK role. It's a glass cannon heavy melee DD that drains and sacrifices HP, and wears dark spiky broody armor. I'm just curious how they could differentiate DRK enough from being a DRG with a sword to really justify it being added.
    Going by this logic, they might as well not even add the Musketeer that people also once because archer fulfills that role. Both ranged physical attacks, different weapons and skill sets. Nor the Archanist because Thaumaturge is already the magic attacker.

    Doesnt work for those people tho, they want Musketeer and Archanist, just like other want DRK, RDM, SMN and all those good things.

    DRK would have a different weapon and skill set than DRG.

    This type of thinking is also only going to prevent the game from expanding. Adding Jobs reguardless of what the job is or looks like is expanding. To all the people that dont want to be DRG, MNK, WAR, or GLD, DRK would be a new Melee class that would probably fit them better. Being able to play something that fits you better is why we need more jobs/classes around.
    (1)
    Last edited by Reika; 07-26-2012 at 05:23 PM.

  10. #140
    Player
    Zozor's Avatar
    Join Date
    Apr 2011
    Posts
    168
    Character
    Zozor Zaibon
    World
    Excalibur
    Main Class
    Alchemist Lv 50
    I think FFXIV desperately needs sandwiches. You just can't get one.
    (1)

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