Owned.....
Owned.....
These are what I had in my mind atm:
Making Berserk mechanic similar to Rampage.
- Berserk effect fade over time when not attacking and no longer reset upon being hit (so you'll continue receive and dealing more damage until you stop Berserk)
-And if possible, add -enmity effect along to attack power would be nice since WAR has no ability for enmity reduction (unless doing attacker as MRD).
Make use of WAR/MRD's high HP
-sacrifice some HP for Attack Power or effect.
Add more Attacker's skill
-unless you won't introduce 2nd Job for each class soon (Berserker for MRD imo), please re-balance tanker/attacker skill for WAR because I think WAR's ability is only focus on tanking atm.
Hi all
This is my first post on the forums and I would like to add a comment on the concept of Warr.My concern is when you look at the Warr Relic weapon-Bravura-it has Enmity+50 along side it other stats,this indicates to me that by obtaining this relic its main use would be a Tank role as +50 enmity will hamper a DD War role.So unless they add a 2nd War Relic option for DD role. Then the current Bravura would have to be adjusted to accomodate both Tank/DD roles.Because if a Warr player decided to focus on DD exclusivley(Gear,materia,consumeables etc) then Yes some areas of current itemazation and Warr Tool kit(Berserk etc) is going to need to be addressed.
Thanks for reading,just one last thing - Im a Maelstrom member and trying to get 5 pieces of storm gear for tank role is not possable unless use Tabard -20 enmity.Can fufill requirements for DD role when add boots with Dex I think.
Thanks
Kim Wintermoon
P.S.I've not checked to see if this point is in another thread or post.
So if the concept of Warr is to able to Tank/DD then its relic weapon should reflect this by having a combination of stats to perform Tank/DD.
Last edited by Kenisha; 07-25-2012 at 01:19 AM.
The biggest problem with Bravura is it has no acc..
Then you are sacrificing other stats.
Everyone knows you can add acc via all the methods you have listed, my point is that the weapon itself has no +acc on it so you have to supplement acc elsewhere trading off damage/hp/whatever
A lot of MRD weapons have no acc, so I'm not sure what you mean by sacrificing other stats, you have to use that same acc gear with other gear sets as well. The +enmity on the axe is more than most people have across all their gear on WAR, thus freeing up slots for ACC anyway.
Last edited by Molly_Millions; 07-25-2012 at 06:33 AM.
That's one double meld belt....A lot of MRD weapons have no acc, so I'm not sure what you mean by sacrificing other stats, you have to use that same acc gear with other gear sets as well. The +enmity on the axe is more than most people have across all their gear on WAR, thus freeing up slots for ACC anyway.
When you get the axe, you will see how uninspiring it is
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
I only have a single touch of rage II on my belt and do just fine. (in addition to enmity in other slots) Most people do more than that but it's overkill, tbh. +60ish enmity total is really all you need, so that's the relic axe and one other item. You can use any of the other slots for +acc gear.
do you have an explorer's choker? and do you use it on WAR? What do you use for rings?
On my setup, I use an explorer's choker and an electrum ring +1 for +32 total acc across all of my gear. (I use the flame sergeant's axe which also has no acc). my hit rate is 97 - 100%.
Last edited by Molly_Millions; 07-25-2012 at 11:49 PM.
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