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  1. #11
    Player
    Tricksy's Avatar
    Join Date
    Mar 2011
    Posts
    331
    Character
    Isis Myrlin
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 50
    Regardless of whether our current computers can handle the 60+ fps or not, like another poster said, we want the game to be somewhat future proof. So make it possible to hit the higher end stuff and when the prices of tech goes down , in 2 years when we are all playing on new computers with our lvl 75/80/? characters we will be able to go out and get new computers/parts and experience a beautiful smooth game.
    (0)

  2. #12
    Player

    Join Date
    Apr 2012
    Posts
    288
    Quote Originally Posted by Renen View Post
    Just wondering (im in no way knowledgeable in this), but would we even SEE the difference?
    I heard somewhere that its the 30 FPS (I think) that is the mark where we no longer can tell the difference.

    But if they can, hell why not...
    I read this everywhere and it's not true. Some people can't tell the difference (just like some cant tell the diff between native 1080p and upscaled 720p) but theres a huge difference between 30 and 60 and then another big jump from 60 to 120. Anything beyond 120 at the moment is extremely hard to notice.
    (1)

  3. #13
    Player
    DrakoRocks's Avatar
    Join Date
    Oct 2011
    Posts
    43
    Character
    Drako Rocks
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by indira View Post
    yeah, is alot nicer on a higher hz monitor, each company has its own term for there add in frame technology thats what you see when you when you play it take the 60 base and adds frames between each one then you have 120 and so on, its a blessing from them that way we dont need god like pc's to see our games/movies run at them refresh rates. it pertty much just blends the frames together.

    you are wrong, there are several monitors which have real 120hz.. such a list includes the one OP is talking about (benq xl2420t). I also have 2 monitores that have real 120hz, samsung 2233rz and LG 2363d.

    Real 120hz is not the same as true motion or any other technology that they use on LCD/LED TVs. In fact, these tecnologies suck to play any game, because they generate fake frames that will lead to ghosts, trailing and other stuff.. its just a bad technology to play games.

    Real 120hz on the other hand is the most beautiful thing they ever invented, first time i laid eyes on it i just couldnt let it go. Most games i rather play on 22' 1680x1050 than on a 27' 2560x1440.

    Any real fps gamer has a 120hz monitor.
    (3)

  4. #14
    Player
    DrakoRocks's Avatar
    Join Date
    Oct 2011
    Posts
    43
    Character
    Drako Rocks
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by TimonLoon View Post
    I read this everywhere and it's not true. Some people can't tell the difference (just like some cant tell the diff between native 1080p and upscaled 720p) but theres a huge difference between 30 and 60 and then another big jump from 60 to 120. Anything beyond 120 at the moment is extremely hard to notice.
    You are right, but that all depends on the engine that is being used, the human eye does not work with framerates, it works in a different way and its not measurable in the same way 3d engines are. You can check this by playing all kind of games, some run great on 20-40 fps and others are just unplayable.

    That being said it is possible that some ppl perceive more fps than others and games in which fps increases/decreases are more noticeable and others that are less.
    (3)

  5. #15
    Player
    Syris's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    50
    Character
    Syris Flinn
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by DrakoRocks View Post
    you are wrong, there are several monitors which have real 120hz.. such a list includes the one OP is talking about (benq xl2420t). I also have 2 monitores that have real 120hz, samsung 2233rz and LG 2363d.

    Real 120hz is not the same as true motion or any other technology that they use on LCD/LED TVs. In fact, these tecnologies suck to play any game, because they generate fake frames that will lead to ghosts, trailing and other stuff.. its just a bad technology to play games.

    Real 120hz on the other hand is the most beautiful thing they ever invented, first time i laid eyes on it i just couldnt let it go. Most games i rather play on 22' 1680x1050 than on a 27' 2560x1440.

    Any real fps gamer has a 120hz monitor.
    Thanks for clearing that up! as an avid fps player it's the main reason why I picked up the monitor, for all other games it's just a perk to have.
    (0)

  6. #16
    Player
    Hulan's Avatar
    Join Date
    Jun 2011
    Posts
    866
    Character
    Alec Temet
    World
    Midgardsormr
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Renen View Post
    Just wondering (im in no way knowledgeable in this), but would we even SEE the difference?
    I heard somewhere that its the 30 FPS (I think) that is the mark where we no longer can tell the difference.

    But if they can, hell why not...
    I am far from a frame-rate snob, personally, I don't ever feel the need to go much beyond 30 FPS, but this is actually the exact opposite of the truth. 30 FPS is just above the level where the human eye can begin to easily discern individual frames. For television, for instance, NTSC standard for progressive film is 24 FPS (actually 23.9) and is pretty much the bare minimum; it uses progressive frames to simulate smooth images (each frame is actually a blend of two other frames). For our European friends, PAL standards set progressive frame rates at 25 FPS. More modern high-end HDTVs use 60p (60 progressive FPS).

    However, several studies of video games show that there is a distinct difference between consuming video like a movie, and consuming video in a video game. There is something about the reactive nature of the game that makes us more attuned the the minute differences between frames. Frame rates above 60 FPS are qualitatively "better" than those at or below 60. That being said, for a relatively slow paced game like FFXIV, I personally really couldn't care less if I can, in some areas spike above 60 FPS. After all, many graphics cards just have to throw away frames rendered beyond 60 or 120 depending on your monitor and other considerations.
    (2)
    Last edited by Hulan; 07-25-2012 at 04:39 AM.

  7. #17
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    It's was uncapped at one point and it was messing ppl pc's up so they took it out. I don't really see the need for anything over 60 you can't tell anyway, the human eye can't keep up.
    (1)

  8. #18
    Player
    Valmonte's Avatar
    Join Date
    Jul 2011
    Location
    United Federation of Awsome
    Posts
    1,136
    Character
    Felix Valmont
    World
    Balmung
    Main Class
    Lancer Lv 35
    Quote Originally Posted by Renen View Post
    Just wondering (im in no way knowledgeable in this), but would we even SEE the difference?
    I heard somewhere that its the 30 FPS (I think) that is the mark where we no longer can tell the difference.

    But if they can, hell why not...
    Frames are simply a trick to fool the mind into thinking that an object is moving, in other words a game utilizing good FPS tricks can look smooth at as low as 24 frames. sadly these tricks are usually bundled into an API or console, and hardly utilized at game level. For instance DirectX11 looks Smoother at 30Frames than DirectX9, Xbox360 caps games @24FPS. PS3 Games are Capped @30FPS but they are very smooth.

    All in all smoothness or how many frames an eye can see Will very Greatly with the amount of eye trickery employed and the utilization in that said game.
    (2)

  9. #19
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Locking it to 60fps is a very profoundly noticeable difference from 30fps. It basically eradicated all latency problems I was having, which shocked me due to it not effecting the internet at all.
    (0)

  10. #20
    Player

    Join Date
    Apr 2012
    Location
    The Eorzean library
    Posts
    1,118
    Quote Originally Posted by Firon View Post
    It's was uncapped at one point and it was messing ppl pc's up so they took it out. I don't really see the need for anything over 60 you can't tell anyway, the human eye can't keep up.
    This is a common misconception.
    (4)

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