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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dargoth_Draconia View Post
    FFXI is getting Rune Fencer next year, that is what the RDM should have been like instead of a refresh b****.
    AKA "instead of fixing the problems with RDM, we'll introduce this job with the hopes that the melee camp will shut up and relocate", Part II.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Duelle View Post
    AKA "instead of fixing the problems with RDM, we'll introduce this job with the hopes that the melee camp will shut up and relocate", Part II.
    A little late to try and change RDM from the role it took on years ago. Better to leave it what it is and come out with something new and better. Would be like trying to change Ninja from being a tank class out of the blue because it was never intentionally meant to be a tank class, it was supposed to be a support/DD. Instead the players made it a tank utilizing utsusumei
    (1)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Rannie View Post
    Reading from your sig, Duelle You know that's one thing I never understood in 11 as a RDM. If I even asked if I could run up and auto attack with my sword it was automatic taboo like how dare you even think about using a sword which was a weapon you got even with af gear. they were always like you can just stand back and do all that stuff. My thoughts were, wouldn't it show i was more proficient if i could do fight as well as keep everyone refreshed and the mob debuffed all at the same time. multitasking is fun ya know.
    The reason I always point the finger to design was because the magic and melee sides of RDM never complimented each other mechanics wise. They were two separate planets, instead. The way gear and stat scaling worked in XI did nothing to help.

    On a personal note, I found the whole refresh thing demeaning. For one because a guy with sword and magic shouldn't be playing support bot (by the way, having buffs that happen to benefit the party is VERY different from being invited solely to buff people). For two because it belittled the versatility of the job for the sake of giving it a niche. For three because it tried to sweep the job's issues under the rug due to inflated value thanks to refresh (trust me, if Dark Knights had been given Refresh instead of RDM, they would have become the "gravy train to level cap" job instead).
    (2)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)