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  1. #211
    Player
    JakeRoon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    260
    Character
    Jake Roon
    World
    Balmung
    Main Class
    Conjurer Lv 50
    the icons need an option to be turned off, SEPARATE from turning names off.
    (2)

  2. #212
    Player
    Reika's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    4,429
    Character
    Reika Shadowheart
    World
    Durandal
    Main Class
    Armorer Lv 80
    Quote Originally Posted by JakeRoon View Post
    the icons need an option to be turned off, SEPARATE from turning names off.
    Turning names off and on needs to be seperated between player,Friendly NPC, and attackable NPC too.
    (3)

  3. #213
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Betelgeuzah View Post
    If currently we have two options:

    A) Show icons on the names

    B) Hide the icons completely

    I'd like there to be a third option implemented:

    C) Show icons only when targeting the monster.
    Fourth Option

    D) Show icons and names only when targeting a monster
    (0)

  4. #214
    Player

    Join Date
    Mar 2011
    Posts
    35
    Seriously guys, screw that icon. It is not a good time for fixing such a details. Let SE work on some serious improvements. When FFXIV will become PLAYABLE, stable, and will get some content, we gonna start bitching on details.

    If we keep discuss things like stupid aggro icons, then next few updates will bring us more "improvements" like larger monsters, larger battle effects, rank up fanfares, and all the garbage.
    (1)

  5. #215
    Player

    Join Date
    Apr 2011
    Posts
    11
    Quote Originally Posted by Chory View Post
    Seriously guys, screw that icon. It is not a good time for fixing such a details. Let SE work on some serious improvements.
    Yes, clearly the entire development team is working on this.
    (0)

  6. #216
    Player

    Join Date
    Mar 2011
    Posts
    35
    Quote Originally Posted by pwnguin View Post
    Yes, clearly the entire development team is working on this.
    Clearly not entire development team is working on important stuff.
    (3)

  7. #217
    Player
    SpringLeaf's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    107
    Character
    Spring Leaf
    World
    Sargatanas
    Main Class
    Gladiator Lv 100
    Why not make it like final fantasy XI with no icons and add stuff like sneak, Invis and Deodorize? It seems Square is turning this into a game to make anyone hit end game and collect anything they want. I just want to see some challenges. Also some learning of the nature of the aggressiveness of the Fiends running around. That's what made some players so nice to have around in Vanadiel. Knowledge of the world should be mandatory to be a good player in a game like this.
    (1)

  8. #218
    Player

    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    896
    I'd quite like them to add an "inbetween" icon too. Maybe a yellow one or something for mobs with special aggro conditions. These can be things like when someone casts a spell, when theres 2 or more of the mob together etc etc.

    The fun of course would be finding out what makes it aggro...
    (0)

  9. #219
    Player
    OJtheLIONKing's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    245
    Character
    Ojay Lionking
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    I like the new icons, it puts the game inline with the GUI of other MMOs, and what players from them would expect. I think people need to put FFXI out of their minds when judging MMO standards, as this nostalgia is really the only reason people have an issue with this being there in the first place. FFXI had a good GUI for its time considering it had to be displayed on SD televisions, but it is inadequate by modern standards for a variety of reasons. I can recall reviews complaining of how many things in it were unintuitive for a PC game even when FFXI came out, before the modern standard was established. FFXIV should learn from more recent games for its GUI, and these icons are a decent first step in that direction.

    I guess make it optional if people are going to keep complaining about it, but I foresee many issues with people in my party thinking they're not playing "easy mode" and picking a fight with an enemy that's too strong or walking by an aggroing mob in the future. God knows it happened to me a lot moving around with parties in FFXI, and it's happened a few times in XIV before they put the aggro icons in.
    (0)

  10. #220
    Player
    Linkurrra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    369
    Character
    Linkci Lunarpaw
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    whoever thought the red starburst went with the style of the GUI needs a lesson in design. lol

    Seriously, that thing sticks out like a sore thumb in the overall design of the GUI. Maybe thats the point, but I'd rather have a red circle or the name of the character be red. Or when you click on the character it highlights in red like the glowing that occurs when a target is recently targeted.

    Just something other than that ugly starburst. :P Please?!
    (0)

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