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  1. #31
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Jynx View Post
    Fasle statement.

    Your just a glass half empty kind of guy. Keeping your sanction is one of the rewards of staying alive, so is having a sucsessfull run, and not loosing a bunch of gear durabillity (Lulz like anyone cares).

    Death is a hillarious non-challant thing we do in this game because there is 0 repurcussion that anyone really cares about. Also death doesn't usually mean a failed run, maybe a failed speed-run...but it's easy enough to pick yourself back up lulz you way back to the point death and continue or if your whm's aren't totally failures they are pretty quick to get you back up (Without weakness mind you) so you can just zombie yourself back into the fight.


    Sanction has a time limit. You pay Company Seals for that time limit. If you die, you lose that buff and waste the time on the buff. This does not fit with the definition of reward, it fits with the definition of punishment.

    To be rewarded for survival would mean that there was any kind of bonus added for surviving the duration, be it refund, additional duration, increased strenght for certain tier durations: The situation has to change because of you surviving to make it a reward.

    The event that causes a change in the contract is death, and the result of the death is a negative, therefore the appropriate term to use, within the English language, is punishment.

    If neither reward nor punishment were to occur, Sanction would last 3 hours, regardless of circumstances.

    Nothing that I've stated thus far breaches the realm of fact. My leanings towards pessimism and optimism in this case, is completely irrelevant.

    (For note, however, anyone who knows me knows I'm an optimist - though, also the Devil's Advocate. I'm also called the Typo King due to my notorious misspellings.)

    It is in my opinion, that it takes only 2 deaths, maybe 3, at the wrong time to kill a run primarily any variant of your healers and tanks.

    If you lose 1 healer and your tank, your remaining healer and support are both likely top of hate list and cannot raise, even if the tank is raised, he won't be able to establish hate before the other healer dies -chaos ensues, party wipe.

    If you lose both of your healers, your tank already has hate and cannot successfully raise without interrupt - your support now has to stop to raise one of your healers - which means your tank is devoid of outside healing.

    Can you recover? Yes. How likely is it in an average party? Pretty effing rare on average.

    ALL of this said, however, I've not gone into the full of my opinion as to the worth of Sanction. I just don't tolerating the skewing of facts to try to twist your argument in your favor.

    Sanction lost on death is a punishment by the literal definitions. Stating otherwise is false.

    Sucking up the punishment and learning to get better so as not to lose the buff, as well as the issue of whether or not death has enough punishments in the game currently? That is a matter of opinion.

    After the consumable item release, I may the buff useful enough to consider, depending on what it costs me given the context of the company I keep.

    Right now, no, it would slow down our runs too much and it's too much of a performance hit to really use it in situations I know the chance of death is high. I pay enough to get my gear repaired (And often run out of Grade 5s.)
    (0)

  2. #32
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Hyrist View Post
    Sanction has a time limit. You pay Company Seals for that time limit.

    Sanction lost on death is a punishment by the literal definitions. Stating otherwise is false.
    You pay company seals for the time limit....? I guess they just love me so much I always get it for FREE.

    Sanction lost on death is a punishment yes, but keeping it for it's full duration yeilds the reward of the optimal preformance from your gear. Again it's a half glass emtpy/full thing not a hardened FACT.
    (3)

  3. #33
    Player
    Emulord's Avatar
    Join Date
    Apr 2011
    Location
    Federal Union against Child Kidnapping (do not use our acronym)
    Posts
    825
    Character
    Micha'el Mulord
    World
    Ragnarok
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Jynx View Post
    You pay company seals for the time limit....? I guess they just love me so much I always get it for FREE.

    Sanction lost on death is a punishment yes, but keeping it for it's full duration yeilds the reward of the optimal preformance from your gear. Again it's a half glass emtpy/full thing not a hardened FACT.
    Exactly, there's no point in complaining about something you can get whenever you want for free, especially when a fix has already been planned for the end of the month.
    (0)
    FFXIV - Actu / Let's Play: www.emulord.com
    (Micha'el Mulord, serveur Ragnarok)

  4. #34
    Player
    ShepardG's Avatar
    Join Date
    Apr 2011
    Posts
    56
    Character
    Shepard Garrett
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    I'm all for sanction weakness. You die? Sanction is still there but not in effect for 5mins. You die again in that 5 mins? Well now you get a sanction debuff, EG: sanction debuff is 5mins -10 to all stats and -15% HP/MP and movement speed. Losing it sucks and shouldn't happen but getting killed while sporting it should have a penalty, but losing it entirely is just ridiculous.
    (0)

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