I wonder what percentage of a paladin's enmity is generated from damage versus other sources. I suspect relatively little. This is why I like the theme of the Militia gear, which is HP + enmity. I like the Militia head and hands over STR and MND melded alternatives. Maybe I'm wrong about which choice will typically generate the most enmity.
Specifically for Garuda: The very start of the fight before her first "jump" is a great time for the whole party to pour on as much damage as you can, before plumes come into play. I always thought a WAR tank would be better in this situation, but my LS has used WAR and PLD and both seem to generate sufficient enmity off the top.
How much does a WAR who is tanking contribute to killing plumes? All you really have to do in the first phase is put as much damage on Garuda as possible and survive Aerial Blast. I doubt a tank's contribution to plumes is going to make or break you on surviving Aerial Blast.
Clones is another time I would think Collusion on a BLM would be sorely missed with a PLD tank, but maybe a PLD can handle the burst of damage required against clones as well as it does the opening minute of phase one.


Reply With Quote

But do you think that upgrading my gear like Amy suggested is a good option? What kind of gear do you have?





