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  1. #10
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Betelgeuzah View Post
    Trying to shoehorn "immersion" to some specific aspect is foolish.

    Some of us don't really care much for "alive" world as far as NPC's and other non-player activities go. They would rather see the game made more alive by creating environments in which players can interact with each other easily, making the world "alive" in that way.
    "But SE cannot CONTROL player-to-player interactions! I think it is best if SE controls us as much as possible in order to ferry us from place to place in a meanginful way. Freedom gets in the way of development, since it is difficult to balance people's reactions to things. The game should remove interpersonal relations between players except at such times as SE sees fit.

    The more the developers can control how we play, the better they will be at developing and balancing the content for us. Yet if they let the "players choose", they can't control anything we do and are left to guess what we may or may not do. Trial and error is not what this game or any game needs. "
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    Last edited by gifthorse; 04-07-2011 at 10:53 PM.