And I just went from not looking forward to the event to looking forward to the event to see how it plays out.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
And 1.23 is the final part of the story, the big show down. It need to be endcontent. Or it would be like fighting against Sephiroth with level 25.
Woo! more weapons
I like variety ^_^b
I agree though... this does come across as another AoE spamfest... let's hope we're wrong...
And yeah some more content that provides decent GC seals would be a nice change from "Well fought friend! Onward!" >.>
I see dodore, Great Buffalo and Ogre in there.
If the enemies keep coming, they could very easily design the zone to restrict job changes... to very different enemy encounters. I seriously doubt one can spam through this sort of variety without wiping all the time, lol.
Especially if the classic nm's are buffed up in any way.
Yeah *Chuckle* I'll let you know when my Linkshell clears a Primal other than Moogle.
Or AV or CC for that matter.
Again, top percentage performers complaining about content being to easy, because they're the top performers. It does not matter how hard a fight is for them. If it is beatable, it's too easy. If it's not 'too easy' they either exploit to win, or they stop doing it.
I don't think the game will have proper balance if the top tier players are satisfied at the difficulty. That would reqire a singular event that would have exclusive difficulty just for them, and they would then complain that the rewards are not befitting the difficulty.
Relic Weapons already proved this theory. Difficult fights, long term progression, complaints that it's only marginally better.
What people who are complaining are really complaining about, is that they're not noticeable enough 'above' less skilled/dedicated players in terms of distinction - a complaint that I am of mixed feelings about as I see both sides of the argument.
Greetings!
Since the images of the weapons alone on Lodestone don't really do them the proper justice they deserve, we took a sweet screenshot of a monk holding the hand-to-hand weapon!
Holding these bad boys is sure to boost a tiny Lalafell's ego and make them feel like they can take on the world!![]()
Devin "Camate" Casadey - Community Team
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