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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,616
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Limonconcon View Post
    Instances are great but not everything should be on them... Its ok to have some lag and noob LS trying to make it hard for you... Its also ok to wish that the LS losses and the HNM can be reclaimed, and its even better to walk around with the gear this hard ass HNMs drop!!!.
    I'll try and respond quote by quote but as for this first part no. PVE is PVE, content revolving around the environment of fighting mobs should not include ls or noobs that try and ruin the experience by getting in your way. PVE is meant to challenge players against AI mobs and in order to make it challenging you HAVE to cut the PVP aspect from it, if you want PVEVP then play a game that has PVP servers then you are free to do whatever you want while a party fights an NM that your ls wants. Do you honestly think it's a "fair" tactic to lag people out who are trying to honestly fight an NM? Do you really think that should be included as a ls tries to tackle a difficult HNM, honestly ask yourself that. Do you think it's truly fair that if a ls gets a mob down to 5% then another LS burst in and lags them all out that it's ok for them to claim the mob and finish it off? Cause you know the answer is no, so if you want PVE to be in the open world then you need a mature playerbase that will respect people who are fighting NMs and nota community which is hellbent on lagging their competitors out and praying that they lose so they can fight the NM.

    Quote Originally Posted by Limonconcon View Post
    Also evolving my character around the story line and quest will take the socializing part of the game out... the fun of grinding and camping for mobs... the making friends while you fight...
    And I still dnt get how will I lvl other jobs? am I gonna have to re-do the story line and quests over and over for each job I want to lvl????
    Dungeons, if they are smart about their release of 2.0 they will release a wide arrangement of dungeons which will allow players to have multiple experiences while lving. The story is story most likely fit for one class to get from 1-50 but to lv the other classes you can either team up with players in dungeons, since I highly doubt they'll make single player dungeons and if they do it'll maybe only be dungeon fit for 1-20. They will still have guild leves which will be reformed to some extent and players can team up that way to have a unique leveling experience. But honestly how is a community gained from grinding mobs especially with XIV currently. It's pretty much an idle and let high lvs do the work for you to some extent, in XI a community could be gained because lots of teamwork was actually involved in the old leveling process to get stuff done and showing that coordination really showed how good of a player you could be. In XIV's current lv scheme there is nothing that actually shows your skill when lving the only way to do that is to experience high lv content. With the way they are attempting to set up lving in 2.0 it's possible more challenges will be made for people to actually show their skill as they lv rather then it be something you can only experience at 50.

    Quote Originally Posted by Limonconcon View Post
    I think Yoshi always talks about the 3 pillars on the game and how balance they have to be... and I agree 100%
    But i think he is forgetting about the 3 community pilars also...
    Harcore - midgamers - casuals
    You can have one without the other.... and they all have to be happy...
    hardcores will keep the game going on the long run and the other players hyped with the gear they have.
    midgamers will be the ones helping the casuals out and letting them join in the content they missing players for...
    Casuals are casuals... bring extra money for SE, help complete the midgamers events and play until they get bored...or until another MMO comes out...
    I dnt think the game its aiming for the hardcore players at all... they focusing on casuals and low midgamers... which will last until another exciting with marketing mmo comes out...
    Im disappointed with what I have seen, hopefully Im wrong... I been a FF fan for more then I can think of, and Im really looking for this to succeed.
    The three pillars are there and it works as followed. People are free to play with content at their own discretion. A hardcore player can play in a dungeon 5-10 times a day, a midgammer maybe 3-6 and a casual maybe 1-3. As you can see the hardcore player is able to obatin more attempts at a reward because they are able to challenge said dungeon more times. Of course there is room for improvement and Garuda is the first step at this by having it where with proper skill you can fight her x amount of times to obtain all the weapons.

    Another way to go about this is a point system which people have suggest so that people can feel like they are reaching a goal rather then playing luck with dice.

    Of course for a point system to work you need limitation so that hardcore wouldn't be able to earn x amount of points in day 1 of content and the concept is easy enough to come about.

    Basically have it where only x amount of points can be earned a day from a dungeon so say a perfect run nets you 500 points, 500 points would be the limit you could earn so any runs after that you would be relying on the random numbers in hopes your loots drops. For casuals perhaps they aren't skilled enough so it would take the 3-4 runs to earn 500 points but perhaps they only have time for 2 runs a day so they can only earn 300. Midgammers might be able to do 2 runs a day but get 450 total. hardcore on the otherhand would always be able to get 500 daily and perhaps keep pushing their luck or revolve through all the dungeons to earn the points for that day. So you would have the following:
    After 1 week
    -----------Dungeon 1--Dungeon 2--Dungeon 3--
    Hardcore--3500--------3500-------3500-------
    Midgamer--900---------400--------1000
    Casual----900----------100--------300

    With this you could see that overall the hardcore would be able to reach the points of said reward quicker while the casual and midgamer would take longer to reach said objective but it would be held in a way so that hardcore wouldn't be able to attempt a 24hr session of doing a perfect dungeon 24 times to obtain 12000 in one night.
    (1)

  2. #2
    Player

    Join Date
    May 2012
    Posts
    46
    Quote Originally Posted by Airget View Post
    I'll try and respond quote by quote but as for this first part no. PVE is PVE, content revolving around the environment of fighting mobs should not include ls or noobs that try and ruin the experience by getting in your way. PVE is meant to challenge players against AI mobs and in order to make it challenging you HAVE to cut the PVP aspect from it, if you want PVEVP then play a game that has PVP servers then you are free to do whatever you want while a party fights an NM that your ls wants. Do you honestly think it's a "fair" tactic to lag people out who are trying to honestly fight an NM? Do you really think that should be included as a ls tries to tackle a difficult HNM, honestly ask yourself that. Do you think it's truly fair that if a ls gets a mob down to 5% then another LS burst in and lags them all out that it's ok for them to claim the mob and finish it off? Cause you know the answer is no, so if you want PVE to be in the open world then you need a mature playerbase that will respect people who are fighting NMs and nota community which is hellbent on lagging their competitors out and praying that they lose so they can fight the NM.



    Dungeons, if they are smart about their release of 2.0 they will release a wide arrangement of dungeons which will allow players to have multiple experiences while lving. The story is story most likely fit for one class to get from 1-50 but to lv the other classes you can either team up with players in dungeons, since I highly doubt they'll make single player dungeons and if they do it'll maybe only be dungeon fit for 1-20. They will still have guild leves which will be reformed to some extent and players can team up that way to have a unique leveling experience. But honestly how is a community gained from grinding mobs especially with XIV currently. It's pretty much an idle and let high lvs do the work for you to some extent, in XI a community could be gained because lots of teamwork was actually involved in the old leveling process to get stuff done and showing that coordination really showed how good of a player you could be. In XIV's current lv scheme there is nothing that actually shows your skill when lving the only way to do that is to experience high lv content. With the way they are attempting to set up lving in 2.0 it's possible more challenges will be made for people to actually show their skill as they lv rather then it be something you can only experience at 50.



    The three pillars are there and it works as followed. People are free to play with content at their own discretion. A hardcore player can play in a dungeon 5-10 times a day, a midgammer maybe 3-6 and a casual maybe 1-3. As you can see the hardcore player is able to obatin more attempts at a reward because they are able to challenge said dungeon more times. Of course there is room for improvement and Garuda is the first step at this by having it where with proper skill you can fight her x amount of times to obtain all the weapons.

    Another way to go about this is a point system which people have suggest so that people can feel like they are reaching a goal rather then playing luck with dice.

    Of course for a point system to work you need limitation so that hardcore wouldn't be able to earn x amount of points in day 1 of content and the concept is easy enough to come about.

    Basically have it where only x amount of points can be earned a day from a dungeon so say a perfect run nets you 500 points, 500 points would be the limit you could earn so any runs after that you would be relying on the random numbers in hopes your loots drops. For casuals perhaps they aren't skilled enough so it would take the 3-4 runs to earn 500 points but perhaps they only have time for 2 runs a day so they can only earn 300. Midgammers might be able to do 2 runs a day but get 450 total. hardcore on the otherhand would always be able to get 500 daily and perhaps keep pushing their luck or revolve through all the dungeons to earn the points for that day. So you would have the following:
    After 1 week
    -----------Dungeon 1--Dungeon 2--Dungeon 3--
    Hardcore--3500--------3500-------3500-------
    Midgamer--900---------400--------1000
    Casual----900----------100--------300

    With this you could see that overall the hardcore would be able to reach the points of said reward quicker while the casual and midgamer would take longer to reach said objective but it would be held in a way so that hardcore wouldn't be able to attempt a 24hr session of doing a perfect dungeon 24 times to obtain 12000 in one night.
    I'll also try to respond quote by quote, I'm not asking for PVPVE... there reason why you think that is because you never played on open world... Im asking for a living enviroment, where you can have different obstacles from the admirer's LAG to ppl trying to mpk you... trust me trying to kill tiamat having another LS trying to kill you tank will be imposible....
    And you may not know but the FFXI is a very mature community, I have try almost every MMO in the modern era and the FFXI community its completely different from them all... The reason why it is because there is no Noobing(new verb) and not because there is no noobs its because the community grabs the noobs and makes them one more of the community and lets them understand that this is the way we play and this is the way you behave and earn your reputation...
    I know when the game started the ffxi community was playing, but counting my old LS and my friends they all left.. idk the current game community, but for sure we all comming back to try 2.0 and hopefully stay for good...



    Basically your are telling me that I will have to do one men dungeons or the same dungeon over and over and over and over to lvl the different job that I want.... And if I get bored I will always get to do guild leves? Ohh my!! what an interesting game... It will sell millions...
    How to build a community by grinding mobs? idk ask the 10 yrs of communtiy on ffxi... Im gonna give you a lil acted explanation...
    A party of 6 formed at lvl 12 in valkurn dunes to kill the mighty lizards, right behind the trees on the right size of the entrance of the dunes, on that lil corner where the mages usually claim the little sand step... (we all remember that camp :-D) party formed by a pld, whm, war, war, rdm, nin (noob, w no utsu lolol)
    WAR will pull and does a really good job, knows the timing and what to get... paladin happens to be an experience player and teaches the other about the upcoming lvls and endgame while they wait for either mana or the next pull... he also has a Social LS.... Whm happns to know how to manage MP and keep party alive and the NIN is JAP so he doesnt talk...
    After 4-5 hrs of lvling.. proabably became a party of lvl 15-16 lvling by the boat with crabs... they decide to split but they had a really good experience in game and want to redo it or keep getting in touch with each other since they have been talking about life, girls, the game and other games for about 4-5 hrs... so the PLD gives them a LS... in the LS the PLD tells them all who they are and how they can and should be helped... and thats a little step on how to form a community by having tons of partys going on everyday all day.... I was laughting just by remembering that kind of stuff cause it did happnd to me...



    The 3 pillars are not been respected, the hardcore gamers will not do the same dungeon 30 times a day, at least the FFXI ones... and on top of that you are puttin a cap on how many I should do just because you cant do as many as I can...so you making me a casual player as well... Making the content have a timer and not a cap, make the content be difficult enought so I cant do it 30 times.... Thats the right answer... and if the casuals cnt do it this week they will be able to do it in 4 weeks... trust me...
    If you dont respect the hardcore community and they leave, the game will collapse specially with a game like FFXIV...
    (2)