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  1. #1
    Player
    KoujiGeki's Avatar
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    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    ah i see now why some people mentions in other smn threads thats the Primals might not take full aoe dmg. I didnt know wow had that. The problem i see with that now is that defeats bringing any melee DD to ifrit cause whm will need to heal them over time while a Primal takes 80% less from aoes. Thats only an example i know by the time summoners out all Primals will be wanderers.
    (1)

  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by KoujiGeki View Post
    ah i see now why some people mentions in other smn threads thats the Primals might not take full aoe dmg. I didnt know wow had that.
    Verily. It was done as a way to combat what used to happen in vanilla and TBC, where hunters were prohibited from bringing their pets because it would die in 2 seconds from AoE damage. It's funny because after that was implemented, on progression runs I would die before hunter pets, and I was a ret paladin with a big hammer in my hand wearing heavy armor. XD

    The problem i see with that now is that defeats bringing any melee DD to ifrit cause whm will need to heal them over time while a Primal takes 80% less from aoes. Thats only an example i know by the time summoners out all Primals will be wanderers.
    This is why I'd put part of the responsibility on the SMN themselves. The summoner having an ability like Symbiosis means they have the responsibility of helping keep their pet alive.

    As far as the healers go, WoW's healing design played very nicely with pet classes because of smart heals, AoE heals and auras weren't insanely rare nor did it affecting pets cause inconvenience. Prayer of Healing could hit pets and no one lost anything. Chain Heal could bounce off pets, which never caused drama (no "omg my chain heal bounced off your pet and was wasted!?!?!?!?!!"). Pets also benefited from Healing Stream Totem, and again, no problems. I'd like SE to take notes from that so that their game can be friendlier to pet classes without the stupid loopholes that existed in FFXI.

    On avatar deaths, I would preffer to discourage people from using their avatars as fodder like they were in XI. I am willing to meet you in the middle, though, and could suggest that Broken Pact takes effect only if you try to switch to another avatar after the one you just had out dies. If you had Phoenix out and it dies from mob damage or from pulling aggro, you get a debuff called Weakened Pact, with a 10% stat pentalty for one minute. The debuff vanishes the moment you resummon Phoenix, thus not giving you much of a pentalty. If you try to summon Leviathan instead, then you get hit with Broken Pact unless you used Natural Order to suppress the penalties.
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    Last edited by Duelle; 07-11-2012 at 04:37 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)