I never got to play DDO, so I'd like some examples of how quests worked in that game, if you could.
You're the rice ball. :O
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Well, I guess they're pretty much dungeons except with quest objectives on them. It's pretty much a dungeon with a feeling of purpose while in it unlike, lets say Aurum Vale where you know the Garleans are there but it feels like you're going through a random Skyrim cave that you find to get good gear. It also doesn't require much reading because the game master speaks while you're going through the quest, but that wouldn't make much sense in XIV.
Last edited by Dawiichan; 07-10-2012 at 08:51 AM.
I personally feel that the Echo is underutilized....Well, I guess they're pretty much dungeons except with quest objectives on them. It's pretty much a dungeon with a feeling of purpose while in it unlike, lets say Aurum Vale where you know the Garleans are there but it feels like you're going through a random Skyrim cave that you find to get good gear. It also doesn't require much reading because the game master speaks while you're going through the quest, but that wouldn't make much sense in XIV.
...it would let us do stuff like live through the Garlean invasion of Ala Mhigo and etc.
Peach Parfait/Khulan Angura on Gilgamesh
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