Seriously, a simple solution to "fix" Berserk stance would be to change it so that it doesn't reset from splash (AoE) damage; only be reset by a direct attack focused at the character.
Seriously, a simple solution to "fix" Berserk stance would be to change it so that it doesn't reset from splash (AoE) damage; only be reset by a direct attack focused at the character.

This. So much.
The reason why WAR is near the bottom when it comes to DD is that our DD skill doesn't work properly. Every single end game mob right now has a AOE for those within melee range that they spam with impunity (except Princess.. if you're careful.) Berserk is thus constantly negated. Coin Counter Conal or frontal Aoe's + swings that you need to dodge + the slugs firing spit at you. Chimera scorpions tail, the breath attacks that you have to dodge, the sandtraps, Miser - tendril tremor - Garuda, Ifrit, Moogle....... the list goes on. Hell, even something like Great Buffalo hits you constantly if you're in melee range. Add positioning for combo's to the mix and you have to dodge like a tank and pray that you don't get caught in Animation lock when the boss decides to do an AOE. Such is the effort to ensure berserk stays up and the difference is pretty damn negligible.
In addition to this, the high physical defense of many of these mobs means that due to the lack of a decent damage increasing ability such as dragoons have, coupled with our slow attack speed we are pretty much useless for a strictly DD purpose on end game bosses.
If you want us to be viable for DD just do this. Berserk: Increase attack by a set amount, decreased defense duration 20-30 seconds cool-down 1-1.5 minutes. Just like it was in FFXI. If you insist on a variation of the current system make it at least stay up through AoE attacks.
Last edited by Darkillumina; 07-11-2012 at 05:10 PM.
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