Owned.....
Owned.....
These are what I had in my mind atm:
Making Berserk mechanic similar to Rampage.
- Berserk effect fade over time when not attacking and no longer reset upon being hit (so you'll continue receive and dealing more damage until you stop Berserk)
-And if possible, add -enmity effect along to attack power would be nice since WAR has no ability for enmity reduction (unless doing attacker as MRD).
Make use of WAR/MRD's high HP
-sacrifice some HP for Attack Power or effect.
Add more Attacker's skill
-unless you won't introduce 2nd Job for each class soon (Berserker for MRD imo), please re-balance tanker/attacker skill for WAR because I think WAR's ability is only focus on tanking atm.
Hi all
This is my first post on the forums and I would like to add a comment on the concept of Warr.My concern is when you look at the Warr Relic weapon-Bravura-it has Enmity+50 along side it other stats,this indicates to me that by obtaining this relic its main use would be a Tank role as +50 enmity will hamper a DD War role.So unless they add a 2nd War Relic option for DD role. Then the current Bravura would have to be adjusted to accomodate both Tank/DD roles.Because if a Warr player decided to focus on DD exclusivley(Gear,materia,consumeables etc) then Yes some areas of current itemazation and Warr Tool kit(Berserk etc) is going to need to be addressed.
Thanks for reading,just one last thing - Im a Maelstrom member and trying to get 5 pieces of storm gear for tank role is not possable unless use Tabard -20 enmity.Can fufill requirements for DD role when add boots with Dex I think.
Thanks
Kim Wintermoon
P.S.I've not checked to see if this point is in another thread or post.
So if the concept of Warr is to able to Tank/DD then its relic weapon should reflect this by having a combination of stats to perform Tank/DD.
Last edited by Kenisha; 07-25-2012 at 01:19 AM.
The biggest problem with Bravura is it has no acc..
Then you are sacrificing other stats.
Everyone knows you can add acc via all the methods you have listed, my point is that the weapon itself has no +acc on it so you have to supplement acc elsewhere trading off damage/hp/whatever


A lot of MRD weapons have no acc, so I'm not sure what you mean by sacrificing other stats, you have to use that same acc gear with other gear sets as well. The +enmity on the axe is more than most people have across all their gear on WAR, thus freeing up slots for ACC anyway.
Last edited by Molly_Millions; 07-25-2012 at 06:33 AM.
That's one double meld belt....A lot of MRD weapons have no acc, so I'm not sure what you mean by sacrificing other stats, you have to use that same acc gear with other gear sets as well. The +enmity on the axe is more than most people have across all their gear on WAR, thus freeing up slots for ACC anyway.
When you get the axe, you will see how uninspiring it is
(>°°)D_->__(O°°)>-_ʕ•ᴥ•ʔ_C-(°°Q)__O~~_t(°°<)_(;o0)___ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ_ʕ•ᴥ•ʔ
I am a little lost on the current convo, is this a gear set up for war or pld? As what allows pld to be successfull tank will differ greatly from what allows war to be a successfull tank.
In the subject of acc, pld dose not need much if any acc+ gear, i certainly do not stack it and have not suffered for lack of acc gear. as for war, well that is a completly diffrent story, war takes more damage then pld , by far, however they do get a realy nice hp regain effect with rampage. that being said, if you are tanking on warior, your priority list of stats you NEED to stack just got a little bigger. You will definatly need to add acc, str, atk, and crit atk to that list. This , of course, thins out your defensive stat poteincy.
The effect is simple, neither war or pld need worry about enmity as one is built on damage and the other is built on spaming abilities that are also co-opertive with a natural stat selection. WAR is a much squishier tank but if they are well ballanced, make up for squishyness with hp regenative ability (in some cases) problem with war taking more physical damage then pld is its vuneralbilty to death caused from a massive physical attack, ie 100 tonze. That being said, war is naturally a much stronger offensive tank then pld, given they stacked proper stats.
This however dose not throw pld out of the party in situations where dps is an overwhelming need. IF, a pld is stacked in (proper) stats well, they could elminate the need for an additional healer, that MOST (not all) party set ups that include a war tank, would need. By doing this the PLD could potentially INCREASE dps potential by allowing a full dd replace where only a partial dd / tank and healer was perviously needed.
There are pros and cons to either selection, soo how do you decide wich to bring? This may sound like crazy talk to some, but WHAT IF....
you had a pld , stacked to the gills with defensive stats, took damage like a champ and held enmity well (not a therory, actually exists lol) . Now add a WHM for healer , that leaves you with 6 open slots in your party, IF your whm dose not need addtional support ( ie , another whm or brd for mp song) then you can add 6 DDs to the mix. If the fight allows for frontline / mele type dd, you could bring in 5-6 wars with a strickly DPS set up, (no +enmity gear allowed, -enmity gear would be incouraged) But placing dds soo close to the pld tank, plds can actually generate a massive amount of enmity from rampart and the ocasionall aoe heal. And because you are using wariors as dps they have their own deffensive abilities and rampage to keep their HP from bottoming out. All in all this set up ( where possable) is quite possably the strongest dps and strongest tank set up posable in game. Also, by freeing up your war from his/her typical tank postion (in front of the mob) you allow them to make better use of their dd potential by allowing them to proc combos from the side and rear.
Last edited by Aceofspades; 07-26-2012 at 07:38 AM.
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These are what I had in my mind atm:






