Jinko is the type of MMO player that thinks open world content = bad and competition = outdated MMO gameplay.
Jinko is the type of MMO player that thinks open world content = bad and competition = outdated MMO gameplay.
In open world everyone does have a fair shot to `experience` the content. You're on a server. I'm on the server. A mob pops on the server.Yes, because they just didn't have the right botting tool.
Jokes aside, I can't agree to content that is inaccessible beyond in-game difficulty. Everyone bad or good should have a shot at any content the game offers. You can say "Ohh maybe they should get better at claiming like us.", that isn't a really good statement, since player created difficulty in PvE content is just simply poor MMO design. You pay monthly for the game, you shouldn't have to fight other players on the provoke button to experience content.
Open world primal is fair. Because it spawns in a completely random location and your chance of grabbing it is the same as everyone else. No one will be sitting there on a window timer for them to spawn, and it is instanced so no interference from other players. This is fair competition and being accessible by anyone who happens to catch him at the time.
It doesn't pop in my Rental Room. How is it unfair?
This is like arguing that difficult content is unfair to bad players.
If you can't kill and instance and someone else can, that's the breaks.
If you can't claim an open world HNM and someone else can, that's the breaks.
What are you and your ilk going to say if the best bodypiece post 2.0 drops from an instanced fight that wipes you and your group out in 30 seconds flat everytime you go in to fight it and that never changes? Not fair?
Personally, I like open world HNMs for a few reasons, one of the most important ones being that I feel it gives live and almost justifies a zones existence, gives it depth, etc. I prefer a living, breathing game world. Not just zones that serve as distance to cover to reach a fight.
Velhart makes a good point about truly open world content, such as NM's which can spawn anywhere in the world.
FFXI's main issue was that NM's (or their placeholders) spawned in certain places so people could just go and wait for the window to open, if you make things spawn randomly throughout the entire world you pretty much make claim botting irrelevant.
There are not going to be 2 or 3 LS's waiting for something to pop either, chance are there won't be many people walking by to watch you killing said NM either, so why not make the fight instanced ?
As has been said also due to the current claim system (unless they change it in 2.0) anyone and everyone can help kill an open world NM so it really makes that kind of content dumbed down.
I would much prefer to see open world public events occur where the whole server has to work together to kill something, such as a Weapon or something, not sure how you would rewards players for this, but it would be much more interesting than standing around camping a spot of grass or watching someone else kill something.
I laughed ..Ah, the tyranny of the majority. You're despotically and dismissively calling for hundreds of thousands (if not millions) of people to be ignored and neglected and calling them vulgarities all the while accusing them of `feeling superior`
"Casual" Pot meet "Hardcore" kettle. They're both the same only Pot isn't very good at this game and kettle is and Pot doesn't like that very much.
Thanks for summarising my post, nothing gets past you I see !
Last edited by Jinko; 07-09-2012 at 11:59 PM.
I kind of agree with Jinko and at least from my perspective that's not true at all. Open world content has its place but I don't think bosses that drop the best gear in the game is it. Competition is rarely good for a community actually and I've seen it destroy my fair share. When people start fighting over things it starts breeding this animosity and people will start using whatever means they have to to get to the top (see: claim bots).
To me there was never anything fun about standing around for a while waiting for an NM to spawn only to have some other party barely outclaim me. Sure we could go with the "Get better/faster" argument and fair enough, if I want the gear I'll have to be better than them. The problem comes in when people start griefing or botting to get that claim over you.
Claim wars tend to start causing a lot of drama and tension between groups of players. Is that really what we want? What good does it do us really?
These are really just thoughts about open-world claiming against bosses in general, not specifically what was said in the interview though.
It isn't that exactly. Open world content is a very good thing, but HNM's spawns were a horrible design. Open world primal content is a great design and plays fair competitively for all players. Not necessarily the ones who have windows and spawn points down to a science. No one wants competition to go away, they just want the playing field set fairly, which FFXI's original HNM design could not provide.
You seem like a fairly intelligent person, yet you still don't get it.If you can't kill and instance and someone else can, that's the breaks.
If you can't claim an open world HNM and someone else can, that's the breaks.
What are you and your ilk going to say if the best bodypiece post 2.0 drops from an instanced fight that wipes you and your group out in 30 seconds flat everytime you go in to fight it and that never changes? Not fair?
Everyone having the chance = good
Only a small handful of people getting the chance = bad.
It doesn't matter if you are successful or die in 3 seconds its about allowing people to try and try again ..
1 monster can only be claimed by 1 group at 1 time, that is an archaic mechanic from the past, very few people want that in MMO's these days.
Mob pops.You seem like a fairly intelligent person, yet you still don't get it.
Everyone having the chance = good
Only a small handful of people getting the chance = bad.
It doesn't matter if you are successful or die in 3 seconds its about allowing people to try and try again ..
1 monster can only be claimed by 1 group at 1 time, that is an archaic mechanic from the past, very few people want that in MMO's these days.
Everyone on server has chance.
Mob dies.
Mob pops again.
Everyone on server has chance again.
What's so hard?
I thought the interview was good. I look forward to seeing how most of the changes that he talks about shape up. I think it makes a lot of sense to have the Primal Fight be instanced.
He mostly means:
"Everyone having the chance with no competition = Good"
That's what he meant to write because you are correct...there's no difference between open and instance in terms of having a shot at something except for the exclusion of competition in the latter.
When a group gets claim they should be the only group that can fight it. I don't see how that's archaic, rather it sounds like common sense.
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