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  1. #1
    Player
    Ryans's Avatar
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    Mar 2011
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    Grid
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    853
    Character
    Ryans Tardis
    World
    Hyperion
    Main Class
    Gladiator Lv 53

    Concern about Yoshida's latest interview

    I'm sure by now we've all heard that leveling in 2.0 will be different from how it currently is. I'm not making this thread to debate about which system of leveling is better, its a thread about the concern for how leveling with content with work in FFXIV.

    Am I the only one that doesn't see how a content driven leveling system would work in a game that you level multiple classes on one character? Are we going to do the same quests and content 7 times to max out our character or are there going to be multiple routes to go? In games like WoW and Aion, content driven leveling was fine because you were only doing it once per character and if you wanted to play a different class, it at least made some sense to do the story again because -that- character didn't experience it.
    (5)

  2. #2
    Player
    Mirage's Avatar
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    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    What I imagine is that we'll get a solid chunk of exp from the main story, then another solid chunk from our job/class specific quests. Added together, these two would likely get you very far in the leveling process for your first job.

    When you later want to level your other jobs, you might not be able to get exp from the main quest anymore, but there should still be job/class quests for your new job to do, which would get you pretty far, but not as far as for your first character where you could combine this with main quest exp. After that, there would be "normal" quests available for all classes.

    In my opinion, giving players a smooth and varied leveling experience for their first job is the most important part. Showcase the story, lore, character progression, pretty graphics and good music in a process that feels rewarding, and isn't repetitive or frustrating. Now that they already love the game for all these parts, it might not matter *that* much that their next job won't get all the way to the top from quests alone. Furthermore, they know the game better and will be able to level more efficiently anyway. Remember, your first max level job is usually the slowest.

    I like being able to level jobs with quests, but I would be entirely fine with being out of quests (except class/job quests) for something like my 3rd or 4th job.

    So basically, casuals who join mainly because they want to experience the story and play with friends they already have would get a great experience, and when they've become addicted (or fallen in love with the game, whichever comes first!), the game would gradually shift exp gain away from mainly quests to quests + normal killing.
    (6)
    Last edited by Mirage; 07-09-2012 at 10:48 AM.

  3. #3
    Player

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    Mar 2011
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    Ul'dah
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    3,208
    how varied is quest leveling? There is hardly any choice in this leveling system. It doesn't work in other mmos, it definitely wont work here.
    (3)

  4. #4
    Player
    Shura's Avatar
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    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    From what i understand this new method will only work till lv 20 or so anyway right. Considering that u can go from 1 to 20 in less then 2h now, even shorter if u had a PL, i don't see the problem with content based lvl progression for early Lv's. Most MMOs do this already, Just doing starter quests in Aion will take u pretty fair in Lvls before u need to start making PTs.

    Also i doubt the main story line missions will be repeatable so from my point of view, it seems more like its designed to give new players a headstart on their first class/job.
    (0)

  5. #5
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Rokien View Post
    how varied is quest leveling? There is hardly any choice in this leveling system. It doesn't work in other mmos, it definitely wont work here.
    More fucking varied than grinding the same mob for 300 hours, that's for sure.

    I don't know about you, but I think the main quests and job quests even in the current FF14 are way more varied and interesting than levequests and exp parties, and they both give a considerable amount of exp. The only problem with these is that they're only available every... 5-8 levels or so, and while they give a solid amount of exp in a single chunk, they don't add up to *that* much of the total leveling process.

    What they should do is make quests with similar exp as main/job quests, make them available more often than now, and still ensure a lot of variety in mob types, objectives, and throw in a few surprises. The exp granted by the quest mobs could also be increased, but maybe some quests could also grant exp bonuses based on other optional objectives. For example "don't get spotted by X mob" or "complete this part within Y minutes". These are just examples that I came up with in 10 seconds, I'm sure a paid development team could come up with a lot more ideas on how to make quests exciting over the course of an 8+ hour work day.

    Btw, there most certainly was a choice when I played WoW. No one forced me to quest-chain, and there were plenty of mobs I could solo for a decent amount of exp.
    (6)
    Last edited by Mirage; 07-09-2012 at 11:17 AM.

  6. #6
    Player
    Shura's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Shura Raizen
    World
    Balmung
    Main Class
    Archer Lv 80
    Honestly i don't understand why so many people are getting worked up over this. First everyone was whining that there isn't enough lvling options or now they add more options and people still complain. I don't see what harm it can possibly do considering u can also go from 1-20 in 2h or so solo and even faster if u get someone to PL you. I'd rather new players do these quests and learn the system as they progress then we have a bunch of new comers shout for PL in town at lv 1.
    (0)

  7. #7
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    It sounds like Aion...but like you said OP, it only works in Aion because its your one and only job. Doing it for all the jobs..it will lose its novelty really fast. I loved exp parties...in XI when leveling I actually had to pay attention on my jobs that I leveled, pulling was fun too. Quest grinding is bleh...
    (1)

  8. #8
    Player
    neorei's Avatar
    Join Date
    Mar 2011
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    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options we'll have more options
    (5)


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  9. #9
    Player

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    Mar 2011
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    I'm going to give Yoshi the benefit of the doubt and expect that there will be a variety of activities to level. From questing to xp grinding to story progression, its all already in the game, just a bit lopsided is all. For example, you get nearly half a level's worth of xp for completing the L46 story mission.

    However, levelling multiple classes does seem a bit tricky under a quest based system. My guess is that however guildleves will be re-worked is how you will be able to never run out of quest content. To that end, it seems that if the zones were redesigned as a natural level progression, with hamlets and outposts being the main gathering points, then you would get repeatable quests / leves there in order to level multiple classes. No more going back to town, grabbing 8 leves, and warping back to a spot.

    Again, that's just conjecture, but it makes sense and would be a neat hybrid between WoW esque questing and the current guildleve system, and would allow for repeatable questing for multiple classes.
    (0)
    Gungnir, gugnir, gungir, Odin's weapon.

  10. #10
    Player

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    Mar 2011
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    Ul'dah
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    Quote Originally Posted by Merylstryfe View Post
    I'm going to give Yoshi the benefit of the doubt and expect that there will be a variety of activities to level. From questing to xp grinding to story progression, its all already in the game, just a bit lopsided is all. For example, you get nearly half a level's worth of xp for completing the L46 story mission.

    However, levelling multiple classes does seem a bit tricky under a quest based system. My guess is that however guildleves will be re-worked is how you will be able to never run out of quest content. To that end, it seems that if the zones were redesigned as a natural level progression, with hamlets and outposts being the main gathering points, then you would get repeatable quests / leves there in order to level multiple classes. No more going back to town, grabbing 8 leves, and warping back to a spot.

    Again, that's just conjecture, but it makes sense and would be a neat hybrid between WoW esque questing and the current guildleve system, and would allow for repeatable questing for multiple classes.
    LOL EXP GRINDING LOL LOL LOL that's pretty funny considering he said no to that. Also farming, there will be no farming in this game either. http://forum.square-enix.com/ffxiv/t...2-2.0-Leveling "not like at the moment where you have to do monster camping or farming, that's not going to work in 2.0."

    "...that's not going to work in 2.0"
    (2)

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