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  1. #221
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    Quote Originally Posted by nibelunc View Post
    That sounds horrible. In every Final Fantasy the way to level up was with battles. I am fine if content is just an alternative but "not going to work" is not going to work for me. I am too tired of FF14 doing the same borring content over and over again. Things like this is the reason why Square Enix fails imo.
    They had their success recipe once and then they decided to change things to be more like other games and innovative. Let me level with fighting as I did til now, if I want to.
    Haha, sorry, what?

    In most Final Fantasy games you got more or less all the levels you needed to beat the game from progressing the story and the few random encounters you would bump into on your way from one "quest" to another.

    If you needed to stop and spend hours just grinding in order to progress the main story in earlier final fantasy games, you either sucked at RPGs or were playing FF1-3 on the NES.

    If anything, FF14 (and FF11 for that matter) are different from other FFs because they required you to stop progressing the story for a significant amount of time just in order to level up.

    What would be a reasonable combination of both of these would be to let the main story give you the majority of the exp needed to get to lv50 for one job, then you could leave the grinding for additional jobs if you wanted to level them.
    (8)
    Last edited by Mirage; 07-09-2012 at 07:18 AM.

  2. #222
    Player
    Mudd's Avatar
    Join Date
    Apr 2011
    Location
    MIA
    Posts
    428
    Character
    Mudd Vader
    World
    Balmung
    Main Class
    Pugilist Lv 54
    "JOL : About the relic weapons, we didn't hear about them for a while. Let's say, one day, you raise the level cap, and then weapons will become useless. Will they be upgradable?

    Yoshida : [himself, in English] Yes. *laughs*

    Especially because we ask players to go through such a huge challenge to get the weapons, so we don't want to introduce something new and make your efforts go away. We will definitely have an update, it really is a special item."
    (0)

  3. #223
    Player
    Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    488
    Character
    Mirage Askai
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    While it's good that something that took a lot of time to complete doesn't become obsolete overnight, I think it would be healthy for the game to eventually introduce weapons that will become better than the upgraded relic weapons as well.
    (1)

  4. #224
    Player
    yukikaze_yanagi's Avatar
    Join Date
    Mar 2011
    Location
    Ul-dah
    Posts
    2,059
    Character
    Yuki Ynagi
    World
    Ragnarok
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Mirage View Post
    While it's good that something that took a lot of time to complete doesn't become obsolete overnight, I think it would be healthy for the game to eventually introduce weapons that will become better than the upgraded relic weapons as well.
    Because then we'll be happy to trash them...
    The most healthy thing would be releasing different relics like ffxi, when at certain points they released mithycs and empyrean weapons. All 3 relics are very strong, but have very different requirements
    (1)

  5. #225
    Player
    neorei's Avatar
    Join Date
    Mar 2011
    Posts
    1,262
    Character
    Neorei Dawnbreaker
    World
    Excalibur
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Hyrist View Post
    Honestly, not worried about it one bit.

    If they keep leves as a means of gaining EXP solo, have these quests as large burst xp rewards, and leave XP parties more or less the same, then we've got a good dynamic systen allowing players to level up the way they wish. Granted, that's of course seeing that combat itself has more depth to it - though I'm fairly confident that will develop on it's own pace.

    My guess is, straight grinding mobs is going to seem innefficent compared to questing, which makes sense, even if people want the alternative. The life of an adventurer is about going out and adventuring. So long as they keep the quest objectives variant enough, I'll have no problem with it what so ever.
    THIS

    as long we have different OPITIONS to level, i'm all for it.
    (2)


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  6. #226
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
    Posts
    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    I'm 100% sure that 2.0 will have Monsters to kill to get exp etc.. He's just stating how he feels like exp via Monster camp won't work for some people. So he's probably just going to make Tons of quests to get exp out of for those type of people. A World that's Empty... with no monsters roaming about... Isn't an MMO at all without them.. period. Heck even Wow did it Quests for exp and Monsters for exp as well.

    If they don't put monsters in 2.0.. it be the death of the game. Yoshi-P is a smart man, I'm 100% sure he and the team will put Monsters (a lot of them) roaming about the world.
    (1)

  7. #227
    Player
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,244
    In fact I believe he made it a point to say there will be more dangerous monsters roaming areas so you actually feel like you are traveling in a dangerous world. Like they was working on skeletons appearing at night time and ghosts and what not. They did mention that all current methods of leveling will still be present but they are just adding more content for new players to enjoy if they choose.
    (0)

  8. #228
    Player
    Rannie's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,079
    Character
    Rannie Lfey
    World
    Faerie
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Mirage View Post
    Haha, sorry, what?

    In most Final Fantasy games you got more or less all the levels you needed to beat the game from progressing the story and the few random encounters you would bump into on your way from one "quest" to another.

    If you needed to stop and spend hours just grinding in order to progress the main story in earlier final fantasy games, you either sucked at RPGs or were playing FF1-3 on the NES.

    If anything, FF14 (and FF11 for that matter) are different from other FFs because they required you to stop progressing the story for a significant amount of time just in order to level up.

    What would be a reasonable combination of both of these would be to let the main story give you the majority of the exp needed to get to lv50 for one job, then you could leave the grinding for additional jobs if you wanted to level them.

    not really the case there. I couldn't beat ffvii at lvl 70+ my first play I was missing specific items and such and I was even grinding to gain levels it was the same with FFIX just went through and played the story and the quests that I had to do and still couldn't beat the game without using game shark the first time. Rpg's are meant to be grind fests the more powerful you are the easier it is to defeat the enemies and bosses otherwise if the game is that easy it cheapens it. Take for example FFX-2 I beat that game in 20 hours got the normal ending and you know what I didn't give a shit that my brother pawned the game for money for pills. I hated that game so much because of how easy it was to beat. I love ffvii because it took me years to finally beat the game ( and that was because I actually stopped playing it). Take for example Dragon Quest the original. You pretty much had to be lvl 20 to beat the game and have everything or else bam your dead. so no it doesn't mean a person sucks at rpgs if they grind fest it. that's what it's intended to be
    (1)
    I have a secret to tell. From my electrical well. It's a simple message and I'm leaving out the whistles and bells. So the room must listen to me Filibuster vigilantly. My name is blue canary one note* spelled l-i-t-e. My story's infinite Like the Longines Symphonette it doesn't rest- TMBG Birdhouse in your Soul
    A huge THANK YOU!!!! For FINALLY selling the Meteor Survivor Polo on the store. AND a huge thanks to my friend who bought it for me while he was at Fan Fest!!! YES I finally have my POLO!!!

  9. #229
    Player
    Join Date
    Mar 2011
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    Limsa Lominsa
    Posts
    1,244
    Quote Originally Posted by Rannie View Post
    not really the case there. I couldn't beat ffvii at lvl 70+ my first play I was missing specific items and such and I was even grinding to gain levels it was the same with FFIX just went through and played the story and the quests that I had to do and still couldn't beat the game without using game shark the first time. Rpg's are meant to be grind fests the more powerful you are the easier it is to defeat the enemies and bosses otherwise if the game is that easy it cheapens it. Take for example FFX-2 I beat that game in 20 hours got the normal ending and you know what I didn't give a shit that my brother pawned the game for money for pills. I hated that game so much because of how easy it was to beat. I love ffvii because it took me years to finally beat the game ( and that was because I actually stopped playing it). Take for example Dragon Quest the original. You pretty much had to be lvl 20 to beat the game and have everything or else bam your dead. so no it doesn't mean a person sucks at rpgs if they grind fest it. that's what it's intended to be
    It is part of the game and part of the fun, it is part of the time sink that makes the game enjoyable majority of the time. Though I can say not all games are fun to level up in, though every FF title has been fun to me because the combat systems are spot on, including X-2.
    (1)

  10. #230
    Player
    Join Date
    Jul 2011
    Posts
    374
    Quote Originally Posted by Rannie View Post
    not really the case there. I couldn't beat ffvii at lvl 70+ my first play I was missing specific items and such and I was even grinding to gain levels it was the same with FFIX just went through and played the story and the quests that I had to do and still couldn't beat the game without using game shark the first time. Rpg's are meant to be grind fests the more powerful you are the easier it is to defeat the enemies and bosses otherwise if the game is that easy it cheapens it. Take for example FFX-2 I beat that game in 20 hours got the normal ending and you know what I didn't give a shit that my brother pawned the game for money for pills. I hated that game so much because of how easy it was to beat. I love ffvii because it took me years to finally beat the game ( and that was because I actually stopped playing it). Take for example Dragon Quest the original. You pretty much had to be lvl 20 to beat the game and have everything or else bam your dead. so no it doesn't mean a person sucks at rpgs if they grind fest it. that's what it's intended to be
    If you could not beat FFVII at lvl 70+ then you are just bad period, FF series is not even really hard, like at all, as in no challenge really outside of hidden bosses etc etc, the only thing you got right is that RPGS are meant to be grindfests yes, but they are hidden with progression, something this game LACKS!
    (3)

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