As at E3, Naoki Yoshida responded to several interviews during the Japan Expo, one of JOL-FF XIV accompanied MondesPersistants and Finalfantasy14.eu !
Link : http://forum.finalfantasy14.eu/viewt...hp?f=20&t=2338
As at E3, Naoki Yoshida responded to several interviews during the Japan Expo, one of JOL-FF XIV accompanied MondesPersistants and Finalfantasy14.eu !
Link : http://forum.finalfantasy14.eu/viewt...hp?f=20&t=2338
Website ====> http://www.finalfantasy14.eu
Reading this Interview just makes me more excited for 2.0!
Cant wait to see how shadows will look, moveing by the hour.
Better get more memory from my computer if I want to see everyone. lol
16gb's enough?
Thank you for posting Kero-Chan!
By Memory it's not really RAM itself. He just most likely used a generic term as in "you need more power". RAM alone won't allow you to display more characters easily. CPU/GPU and a SDD will however. (8GB is already more than enough, I have yet to see a game using all of that...)
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
Thank you. ^^;By Memory it's not really RAM itself. He just most likely used a generic term as in "you need more power". RAM alone won't allow you to display more characters easily. CPU/GPU and a SDD will however. (8GB is already more than enough, I have yet to see a game using all of that...)
I'm not to smart when it comes to computers. If thats the case then my computer right now can run the game great then.
Also, nothing truly uses 16gb+ on a consumer level, so you're fine with 8gb.
Some things seem a bit weird. Roaming primals will have an instanced fight? From that, it seems like every little thing is instanced in 2.0.
Camping and fighting mobs won't work in 2.0? I wonder what he means by that. Progression will just be done via quest spamming I guess (quests which won't be voiced either). I wonder how attractive that concept is for contemporary MMO players.
What does he mean you can't jump off high cliffs? Can't S.E. just add fall-damage? You can already run headfirst into a rainbow peiste; is there really much difference in that compared with plummeting off a cliff to your demise?
This is what I think about this Interview
DDDDDDDDDDD Whoooooooooooooooooooooooooooooooooooooooohhhhhhhhhhhhhhh
1. It means like how you gather people, be social and head out to the exp location to level? That won't work now.Some things seem a bit weird. Roaming primals will have an instanced fight? From that, it seems like every little thing is instanced in 2.0.
Camping and fighting mobs won't work in 2.0? I wonder what he means by that. Progression will just be done via quest spamming I guess (quests which won't be voiced either). I wonder how attractive that concept is for contemporary MMO players.
What does he mean you can't jump off high cliffs? Can't S.E. just add fall-damage? You can already run headfirst into a rainbow peiste; is there really much difference in that compared with plummeting off a cliff to your demise?
2. He added jump purely for people who want to see themselves jump and it will be used to get over small obstacles, that's the only purpose of it (as it should be honestly.)
For Primals it could be a system similar as Sandworm on XI. The Primal roam but after claiming you would get teleported to an instance you and yourSome things seem a bit weird. Roaming primals will have an instanced fight? From that, it seems like every little thing is instanced in 2.0.
Camping and fighting mobs won't work in 2.0? I wonder what he means by that. Progression will just be done via quest spamming I guess (quests which won't be voiced either). I wonder how attractive that concept is for contemporary MMO players.
What does he mean you can't jump off high cliffs? Can't S.E. just add fall-damage? You can already run headfirst into a rainbow peiste; is there really much difference in that compared with plummeting off a cliff to your demise?partyfree company to fight against it, so one one can grief you? (Well Sandworm mechanic was a bit more complicated that than, but that's just to give an idea).
Antipika.
Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B
I'm pretty sure there aren't players who just want to see themselves jump, or they would just use an emote. Actually, I believe most people wanted jump for the freedom. Putting so many artificial barriers on everthing, such as which cliff can be jumped from, just curbs that freedom.1. It means like how you gather people, be social and head out to the exp location to level? That won't work now.
2. He added jump purely for people who want to see themselves jump and it will be used to get over small obstacles, that's the only purpose of it (as it should be honestly.)
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