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  1. #1
    Player

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    Interview of Naoki Yoshida during the Japan Expo

    As at E3, Naoki Yoshida responded to several interviews during the Japan Expo, one of JOL-FF XIV accompanied MondesPersistants and Finalfantasy14.eu !

    Link : http://forum.finalfantasy14.eu/viewt...hp?f=20&t=2338
    (18)


    Website ====> http://www.finalfantasy14.eu

  2. #2
    Player
    KatoKinko's Avatar
    Join Date
    Apr 2012
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    112
    Character
    Kato Kinko
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Reading this Interview just makes me more excited for 2.0!
    Cant wait to see how shadows will look, moveing by the hour.
    Better get more memory from my computer if I want to see everyone. lol
    16gb's enough?
    Thank you for posting Kero-Chan!
    (2)

  3. #3
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    By Memory it's not really RAM itself. He just most likely used a generic term as in "you need more power". RAM alone won't allow you to display more characters easily. CPU/GPU and a SDD will however. (8GB is already more than enough, I have yet to see a game using all of that...)
    (1)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  4. #4
    Player
    KatoKinko's Avatar
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    Apr 2012
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    Kato Kinko
    World
    Masamune
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    Thaumaturge Lv 50
    Quote Originally Posted by Antipika View Post
    By Memory it's not really RAM itself. He just most likely used a generic term as in "you need more power". RAM alone won't allow you to display more characters easily. CPU/GPU and a SDD will however. (8GB is already more than enough, I have yet to see a game using all of that...)
    Thank you. ^^;
    I'm not to smart when it comes to computers. If thats the case then my computer right now can run the game great then.
    (0)

  5. #5
    Also, nothing truly uses 16gb+ on a consumer level, so you're fine with 8gb.
    (1)

  6. #6
    Player

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    Some things seem a bit weird. Roaming primals will have an instanced fight? From that, it seems like every little thing is instanced in 2.0.

    Camping and fighting mobs won't work in 2.0? I wonder what he means by that. Progression will just be done via quest spamming I guess (quests which won't be voiced either). I wonder how attractive that concept is for contemporary MMO players.

    What does he mean you can't jump off high cliffs? Can't S.E. just add fall-damage? You can already run headfirst into a rainbow peiste; is there really much difference in that compared with plummeting off a cliff to your demise?
    (7)


  7. #7
    Player
    Starlord's Avatar
    Join Date
    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    This is what I think about this Interview

    DDDDDDDDDDD Whoooooooooooooooooooooooooooooooooooooooohhhhhhhhhhhhhhh
    (2)

  8. #8
    Quote Originally Posted by bobbygunz View Post
    Some things seem a bit weird. Roaming primals will have an instanced fight? From that, it seems like every little thing is instanced in 2.0.

    Camping and fighting mobs won't work in 2.0? I wonder what he means by that. Progression will just be done via quest spamming I guess (quests which won't be voiced either). I wonder how attractive that concept is for contemporary MMO players.

    What does he mean you can't jump off high cliffs? Can't S.E. just add fall-damage? You can already run headfirst into a rainbow peiste; is there really much difference in that compared with plummeting off a cliff to your demise?
    1. It means like how you gather people, be social and head out to the exp location to level? That won't work now.

    2. He added jump purely for people who want to see themselves jump and it will be used to get over small obstacles, that's the only purpose of it (as it should be honestly.)
    (2)

  9. #9
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    Quote Originally Posted by bobbygunz View Post
    Some things seem a bit weird. Roaming primals will have an instanced fight? From that, it seems like every little thing is instanced in 2.0.

    Camping and fighting mobs won't work in 2.0? I wonder what he means by that. Progression will just be done via quest spamming I guess (quests which won't be voiced either). I wonder how attractive that concept is for contemporary MMO players.

    What does he mean you can't jump off high cliffs? Can't S.E. just add fall-damage? You can already run headfirst into a rainbow peiste; is there really much difference in that compared with plummeting off a cliff to your demise?
    For Primals it could be a system similar as Sandworm on XI. The Primal roam but after claiming you would get teleported to an instance you and your partyfree company to fight against it, so one one can grief you? (Well Sandworm mechanic was a bit more complicated that than, but that's just to give an idea).
    (2)
    Antipika.
    Deathsmiles II-X - Difficulty Lv.2+ (1CC/2LC ALL clear) : http://youtu.be/pjRuwv_-MlI?hd=1
    Touhou 13 - Ten Desires (all clear) : http://www.youtube.com/view_play_list?p=PL194872B2BBA7CA67
    Touhou 12.5 - Double Spoiler (all clear) : http://www.youtube.com/view_play_list?p=BD180E7054F3C1A2
    Touhou 9.5 - Shoot the Bullet (all clear) : http://www.youtube.com/view_play_list?p=53B01AAE8A03BDD1
    Touhou 8 - Imperishable Night (all clear) : http://www.youtube.com/view_play_list?p=7A5C1FF6BDAD1C1B

  10. #10
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    Quote Originally Posted by Elexia View Post
    1. It means like how you gather people, be social and head out to the exp location to level? That won't work now.

    2. He added jump purely for people who want to see themselves jump and it will be used to get over small obstacles, that's the only purpose of it (as it should be honestly.)
    I'm pretty sure there aren't players who just want to see themselves jump, or they would just use an emote. Actually, I believe most people wanted jump for the freedom. Putting so many artificial barriers on everthing, such as which cliff can be jumped from, just curbs that freedom.
    (3)


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