I'm pretty sure that would interfere with Hamlet Defense balance by allowing crafters to synthesize items MUCH faster.


I'm pretty sure that would interfere with Hamlet Defense balance by allowing crafters to synthesize items MUCH faster.
If that is a problem, then what is about ... 'abolishing'/deactivating that skill for Hamlet Defense?
Players, those are involved in that quest, are not using HH anyways, right?


Because that's a lot of extra work for something nobody but you is asking for anyway. You can get SO much more xp using the crafting system (I've pushed up to triple xp on a synth 10 levels above me, and hasty hand also implements an xp penalty upon use), saving you both xp and time. The only possible "benefit" I can see to allowing hasty hand to be used on things above your level would be if you're botting, as you can simply input the same command every time for a win. But you're not botting, are you?
Even if 'Hasty Hand' would be fully effective at +5-7 ranks above those of a crafter:
botting does NOT make much sense using 'Hasty Hand' skill, because you get about 2/3 more EXP
by doing usual synthesis actions.
And one need at least 3 times more mats for keeping up with EXP gain.
Or even more time / gil to spend to get those mats ...
That means: current crafting system is offering more advantages to players who like to use bots
and many disadvantages to hobby crafters who do not have much time for 'exciting' synth button smashing mission ...
Is it an appropriate answer to your question?
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