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  1. #291
    Player
    CamAlch's Avatar
    Join Date
    May 2011
    Location
    Limsa Lominsa
    Posts
    103
    Character
    Camrahn Alchierard
    World
    Balmung
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Jump used for getting around obstacles? Great. Jump used in combat? No thank you.
    (5)

  2. #292
    Player
    Archon_Diabolos's Avatar
    Join Date
    May 2011
    Location
    Corneria
    Posts
    41
    Character
    Archon Diabolos
    World
    Hyperion
    Main Class
    Thaumaturge Lv 52
    Quote Originally Posted by Okipuit View Post
    Greetings,

    We would like to gather your thoughts about jump and how you would like it to be used (In combat? Getting around obstacles?) so we can pass them along to development team. Please let us know what you think. Thanks!
    Active mode :
    Sidestep to next nearest side of target within weapon range (i.e. front to side, side to back ) no jumping, nothing crazy

    Passive mode :
    An after jump landing animation of 2 seconds with a momentary reduction in forward momentum. I leave it to the imagination of the developers for its use in the environment.
    (4)

  3. #293
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Maybe I'm a bit selfish but I do want a bit of the console-rpg feel. So more about positioning and less about kiting, jumping, rolling, Call of Duty mash attack button gameplay. I mean I know thats the trend with games now, but I'm just sayin. The whole positioning and stronger mobs thing is what made FF so unique among MMO's. All the dodging and rolling would make the combo system a mess.
    (4)

  4. #294
    Player
    Viritess's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    499
    Character
    Viritess Vonschalt
    World
    Sargatanas
    Main Class
    Lancer Lv 50
    I won't mind jumping but its the type of jumping thats more important to me i guess.

    I want to see a jump that (with animations) could be describe more of a "long jump" or leap. Where your character has to actually bend the knees and push off for near max height and distance.

    What i like less is the tendency towards short little "hops" that resemble a person playing jump rope or hoping over a puddle. Where the character seems to make no effort and thus doesn't jump very high or far. Which makes the jump itself seem all but useless. And in the least, unimpressive.

    I like the idea of Exploration with jumping. But if the jump we recive is only good for hoping over a small crack in the ground, why bother?

    But if we jump for distance and height, they could place some really interesting gaps and spaces between things that make us muster our courage, and watch as we long jump over an much larger gap. That could be fun.

    I'm not asking for mario jumping. But if we suspend disbelief and look at say, our Olympic athelets jumping 6 or so feet. I don't see how our magical realm characters could do atleast that to jump from cliff to cliff where the buttom is filled with rageful tonberries. That could be fun! ^^
    (1)

  5. #295
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Please add obstacles in the world. Maybe throw in some platforms or a climbable mountain (via jumping and walking slowly) and throw rewards at the end of these obstacles or maybe special enemies we can fight.
    (3)

  6. #296
    Player

    Join Date
    Jul 2012
    Location
    Uldah
    Posts
    7
    Quote Originally Posted by Elexia View Post
    Nope, if anything there's a good chance they'll have a sign up and take in people who aren't/haven't been playing FFXIV. While they said they want to try to get legacy members in, there's still a good chance not everyone will get in.
    But in the interview he said it wouldn't be necessarily legacy members playing it but why would there be any point to people who aren't/haven't played FFXIV. That shouldn't happen. Someone who's at least played it should be beta testing it.
    (0)

  7. #297
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Serah_Leonheart View Post
    But in the interview he said it wouldn't be necessarily legacy members playing it but why would there be any point to people who aren't/haven't played FFXIV. That shouldn't happen. Someone who's at least played it should be beta testing it.
    That...doesn't really make sense. Beta tests are played by people haven't played the game before. That's why it's a beta test, usually before it's actual release.

    XIV is a special case I suppose, but I wouldn't be opposed to people playing who haven't touched 1.0. Fresh eyes, so to speak.
    (0)

  8. #298
    Player
    Pyretta_Blaze's Avatar
    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    625
    Character
    Hazel Meade
    World
    Excalibur
    Main Class
    Fisher Lv 51
    I would suspect that it is going to be a subset of currently subscribed players in the beta possibly alongside some sort of random beta key giveaway. I doubt that they are planning on handing out a ton of keys to people who never played before.

    I think their comment means that you are not guaranteed a beta key just because you are a legacy member .
    (2)

  9. #299
    Player
    Ahntone's Avatar
    Join Date
    Oct 2011
    Posts
    12
    Character
    Olivia Gainsborough
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Jumping. Ugh.

    It should have absolutely no use or affect on combat. Please. That's one step in the direction of making this some fast-paced action game that XIV is NOT. Honestly, if that is what you are looking for I hear TERA is looking for subscribers.

    Outside of combat it should be simply a cosmetic animation. It lets you get over little cliffs if you don't feel like walking around them or hop down to a lower area. Mainly so it doesn't look like how someone described it earlier where "you are magnetically stuck to the ground".

    Also I think the height for each race should be normal looking and not some exaggerated zero-g jump.
    (5)

  10. #300
    Player
    SwordCoheir's Avatar
    Join Date
    Dec 2011
    Posts
    866
    Character
    Sword Coheir
    World
    Hyperion
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by CamAlch View Post
    Jump used for getting around obstacles? Great. Jump used in combat? No thank you.
    As it is people are going to use ledge jumping as a method to kite-kill mobs with poor pathing AI. You know it's gonna happen.
    (0)

    Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]

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