Jump used for getting around obstacles? Great. Jump used in combat? No thank you.
Active mode :
Sidestep to next nearest side of target within weapon range (i.e. front to side, side to back ) no jumping, nothing crazy
Passive mode :
An after jump landing animation of 2 seconds with a momentary reduction in forward momentum. I leave it to the imagination of the developers for its use in the environment.
Maybe I'm a bit selfish but I do want a bit of the console-rpg feel. So more about positioning and less about kiting, jumping, rolling, Call of Duty mash attack button gameplay. I mean I know thats the trend with games now, but I'm just sayin. The whole positioning and stronger mobs thing is what made FF so unique among MMO's. All the dodging and rolling would make the combo system a mess.
I won't mind jumping but its the type of jumping thats more important to me i guess.
I want to see a jump that (with animations) could be describe more of a "long jump" or leap. Where your character has to actually bend the knees and push off for near max height and distance.
What i like less is the tendency towards short little "hops" that resemble a person playing jump rope or hoping over a puddle. Where the character seems to make no effort and thus doesn't jump very high or far. Which makes the jump itself seem all but useless. And in the least, unimpressive.
I like the idea of Exploration with jumping. But if the jump we recive is only good for hoping over a small crack in the ground, why bother?
But if we jump for distance and height, they could place some really interesting gaps and spaces between things that make us muster our courage, and watch as we long jump over an much larger gap. That could be fun.
I'm not asking for mario jumping. But if we suspend disbelief and look at say, our Olympic athelets jumping 6 or so feet. I don't see how our magical realm characters could do atleast that to jump from cliff to cliff where the buttom is filled with rageful tonberries. That could be fun! ^^
Please add obstacles in the world. Maybe throw in some platforms or a climbable mountain (via jumping and walking slowly) and throw rewards at the end of these obstacles or maybe special enemies we can fight.
But in the interview he said it wouldn't be necessarily legacy members playing it but why would there be any point to people who aren't/haven't played FFXIV. That shouldn't happen. Someone who's at least played it should be beta testing it.
That...doesn't really make sense. Beta tests are played by people haven't played the game before. That's why it's a beta test, usually before it's actual release.
XIV is a special case I suppose, but I wouldn't be opposed to people playing who haven't touched 1.0. Fresh eyes, so to speak.
I would suspect that it is going to be a subset of currently subscribed players in the beta possibly alongside some sort of random beta key giveaway. I doubt that they are planning on handing out a ton of keys to people who never played before.
I think their comment means that you are not guaranteed a beta key just because you are a legacy member .
Jumping. Ugh.
It should have absolutely no use or affect on combat. Please. That's one step in the direction of making this some fast-paced action game that XIV is NOT. Honestly, if that is what you are looking for I hear TERA is looking for subscribers.
Outside of combat it should be simply a cosmetic animation. It lets you get over little cliffs if you don't feel like walking around them or hop down to a lower area. Mainly so it doesn't look like how someone described it earlier where "you are magnetically stuck to the ground".
Also I think the height for each race should be normal looking and not some exaggerated zero-g jump.
Support RDM Development: http://forum.square-enix.com/ffxiv/threads/42776-How-Would-You-Design-Red-Mage%21[/center]
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