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  1. #101
    Player
    Nephera's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Well on one hand in most FF games i ended up spamming magic on entire groups of enemies every encounter when walking between towns or grinding for the next area so it's not like its un-ff to do that in xiv to me. It's certainly always been an option.

    On the other hand that's a little silly and mindless.


    on the other other hand 20 people beating on one goblin doesn't feel very heroic at all.

    on the other other other hand 20 people beating on one DRAGON feels fine.


    When it comes down to it, enemies should probably be designed in a way that you have to think about how you fight them, if it's a horde of small enemies they should probably move around the battlefield in a way that prevent AOE from dominating.

    and one strong enemy should always feel like it's a really strong enemy rather than just a goblin with a ton of HP.


    what i'm saying is that they should probably do game design.
    (2)

  2. #102
    Player
    Firon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,565
    Character
    Firon Veleth
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    No one is forcing you guys to gather up all the mobs and AoE them to death if you wanna kill them one by one then all means do so. The devs should not have to force to do this if you want it so bad.
    (0)

  3. #103
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Firon View Post
    No one is forcing you guys to gather up all the mobs and AoE them to death if you wanna kill them one by one then all means do so. The devs should not have to force to do this if you want it so bad.
    But this AoE dominating all content thing sometimes kills having certain classes/jobs in content. I can understand having this type of content sometimes, but not the majority of things. Even when leveling up it's boring, it's just a mindless zerg fest.
    (0)

  4. #104
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Firon View Post
    No one is forcing you guys to gather up all the mobs and AoE them to death if you wanna kill them one by one then all means do so. The devs should not have to force to do this if you want it so bad.
    I think she's trying to say that AOE should probably not be a win button as it is currently.
    (2)

  5. #105
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by DeadRiser View Post
    But this AoE dominating all content thing sometimes kills having certain classes/jobs in content. I can understand having this type of content sometimes, but not the majority of things. Even when leveling up it's boring, it's just a mindless zerg fest.
    Leveling is boring regardless of if it's fast or slow. This coming from someone who's been playing xi since 04'

    Personally I enjoy the faster combat pace of xiv. If I want slower combat I switch games for the day and hop over to xi. Though I don't really switch to have slower battles. I do it because I miss hanging out with some of my older friends.
    (0)

  6. #106
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
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    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by CrystalWeapon View Post
    Leveling is boring regardless of if it's fast or slow. This coming from someone who's been playing xi since 04'

    Personally I enjoy the faster combat pace of xiv. If I want slower combat I switch games for the day and hop over to xi. Though I don't really switch to have slower battles. I do it because I miss hanging out with some of my older friends.
    Leveling is not boring if there is at least some kind of challenge. Currently, mobs don't have "oh sh*t" moments that could severely hurt a party unless you are fighting something +10 levels then you (that's when leveling is actually fun in XIV)

    Just because a battle might be longer, would not make it less boring. They could up the exp you recieve from mobs since they take longer to kill.

    I'd totally trade shorter less-strategic battles for longer, some kind of strategy needed battles.

    I loved leveling as an ARC in raptor parties. Oh, the tank pulled too many? I'll bind one of them far away from the party while they focus on the other 3 raptors that were pulled. Strategy is what people are talking about, not easy mobs with a lot of HP.
    (1)

  7. #107
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    It's fun the first, second, third, and maybe forth time, but you can't tell me that a meripo in xi for 8+ hours doesn't get boring. Even if you're fighting something that requires strategy or has a near 1 shotting move that has to be avoided or mitigated after you've been partying for hours on end it just becomes second nature and mind numbing.

    Because of the repetitive nature of pt'ing all the gimicky strategic mobs would just become a P.I.T.A. I'd rather have more strategic fights in events and keep the leveling simple. But this is just my opinion on the matter.

    I can see where you're coming from and I do respect your opinion on the matter, I just don't see things the same way.
    (1)

  8. #108
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    Quote Originally Posted by CrystalWeapon View Post
    It's fun the first, second, third, and maybe forth time, but you can't tell me that a meripo in xi for 8+ hours doesn't get boring. Even if you're fighting something that requires strategy or has a near 1 shotting move that has to be avoided or mitigated after you've been partying for hours on end it just becomes second nature and mind numbing.

    Because of the repetitive nature of pt'ing all the gimicky strategic mobs would just become a P.I.T.A. I'd rather have more strategic fights in events and keep the leveling simple. But this is just my opinion on the matter.

    I can see where you're coming from and I do respect your opinion on the matter, I just don't see things the same way.
    I mean the experience curve and enemy variety have to be adjusted accordingly so you dont get bored of them before you're done doing them.

    well i mean not specifically you, but the widest possible consumer base.

    I mean there's some "leveling up to do content" vs "leveling up via content" concerns as well, currently we have very little of the latter and way too much of the former. It's gotten to the point where a lot of people don't remember that the latter is actually a thing that games do, other mmos in fact.
    (0)

  9. #109
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by CrystalWeapon View Post
    It's fun the first, second, third, and maybe forth time, but you can't tell me that a meripo in xi for 8+ hours doesn't get boring. Even if you're fighting something that requires strategy or has a near 1 shotting move that has to be avoided or mitigated after you've been partying for hours on end it just becomes second nature and mind numbing.

    Because of the repetitive nature of pt'ing all the gimicky strategic mobs would just become a P.I.T.A. I'd rather have more strategic fights in events and keep the leveling simple. But this is just my opinion on the matter.

    I can see where you're coming from and I do respect your opinion on the matter, I just don't see things the same way.
    I've never played XI, but from what I hear XIV leveling is much quicker. So in the case of XIV, I would much rather some more strategy to everything including leveling up.

    I do wish we could level up with content more than just grinding mobs and leves. But thanks and likewise for respecting my opinions.
    (0)

  10. #110
    Player
    CrystalWeapon's Avatar
    Join Date
    Mar 2011
    Posts
    314
    Character
    Crystal Weapon
    World
    Excalibur
    Main Class
    Lancer Lv 70
    Quote Originally Posted by DeadRiser View Post
    I've never played XI, but from what I hear XIV leveling is much quicker. So in the case of XIV, I would much rather some more strategy to everything including leveling up.

    I do wish we could level up with content more than just grinding mobs and leves. But thanks and likewise for respecting my opinions.
    I'll agree with that 100% more options would be lovely. Hopefully 2.0 will come with more content for both high and low lv. Right now there's not much in the way of content till you get to 50. I did like the idea that was tossed out earlier about harder to defeat mobs that give enough exp to justify the longer fights. If we had that in place people on both sides of the fence would have a way to level.

    One of my biggest fears about this game is that all this time was spend fixing up the new engine and when 2.0 rolls around we'll have next to no additional content. I know they would add in everything they've been talking about in subsequent patches, but I would like to try out some new events when 2.0 is released.
    (0)

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