Oh snap a new wanna-be forum cop!~~~
But yeah, the AoE-roll-yo-fayce is lame... Hopefully 2.0 brings something more engaging, and less button smashing. -_-
I rather have to use an old school FF strat (Like for the really big fights, like Bahamut etc) vs spamming aoe constantly. I often fall asleep playing this game because of that lol..not stimulating at all >_<
What can I say besides you and I have very different opinions on what fun is. because I for one did enjoy spending "forever" killing a goblin with a party.
Please dont be so snarky just because someone doesnt share your ideals.
Large groups of pulls are actually quite FFT-ish, though they were nowhere near as easy to get together for the huge AOE's in the tactics series.
How about a monster behavior to have them attempt to flee a high damaging AoE? This would work well, particuarlly for spells.
We do it all the time, why shoulden't they? Or at the very least react to the fact that they're getting spelled and perhaps defend themselves in some manner.
I don't agree all monsters should do that, mind you, just the special ones. This still isn't going to solve the fact that it's the players who are deciding to avoid all the interesting camps because they want no-brainer EXP. This is the primary reasons why I do Leves instead of XP parties. Not that I coulden't find interesting and challenging camps, but that nobody wants the risk.
I won't beat my previous suggestion to death, just empasising that this is as much a playerbase problem as it is a mechanics problem.
I've love to see more dynamic monster behavior, in and out of combat.
Intricate != long. A fight with a common enemy should not take a long time. You can have satisfying combat without it taking ages to kill something.
needing an army of people to kill a thug is stupid and unrealistic (even in a fantasy game context), and the majority of players are not going to be keen on the forced grouping that would result.
Last edited by Alhanelem; 07-07-2012 at 02:33 AM.
Hmm let me think about that.Intricate != long. A fight with a common enemy should not take a long time. You can have satisfying combat without it taking ages to kill something.
needing an army of people to kill a thug is stupid and unrealistic (even in a fantasy game context), and the majority of players are not going to be keen on the forced grouping that would result.
Realistic = killing mobs in about 2 AoE hits and no strategy whatsoever.
Unrealistic = killing mobs with strategy and focusing on one mob while sleeping or CC the adds.
Hmmm, I think I'll choose the "unrealistic" one.
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