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  1. #91
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Rokien View Post
    Ya they need to fix this, because mindlessly spamming aoe is SUPER FUN!!!!!!!!!
    Yeah, they need to fix this, because spending forever and needing an entire party to kill a common goblin is SUPER FUN!!!!!!!
    (0)

  2. #92
    Player
    Reaujien's Avatar
    Join Date
    Mar 2011
    Location
    Uld'ah
    Posts
    255
    Character
    Reaujien Reveille
    World
    Sargatanas
    Main Class
    Thaumaturge Lv 60
    Oh snap a new wanna-be forum cop!~~~

    But yeah, the AoE-roll-yo-fayce is lame... Hopefully 2.0 brings something more engaging, and less button smashing. -_-
    (1)

  3. #93
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Reaujien View Post
    Oh snap a new wanna-be forum cop!~~~
    I'm scratching my head at how you get this out of my post?
    (0)

  4. #94
    Player
    Babydoll's Avatar
    Join Date
    Oct 2011
    Location
    Gridania
    Posts
    1,998
    Character
    Cesil Rapture
    World
    Sargatanas
    Main Class
    Arcanist Lv 90
    I rather have to use an old school FF strat (Like for the really big fights, like Bahamut etc) vs spamming aoe constantly. I often fall asleep playing this game because of that lol..not stimulating at all >_<
    (1)

  5. #95
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Quote Originally Posted by Alhanelem View Post
    Yeah, they need to fix this, because spending forever and needing an entire party to kill a common goblin is SUPER FUN!!!!!!!
    What can I say besides you and I have very different opinions on what fun is. because I for one did enjoy spending "forever" killing a goblin with a party.

    Please dont be so snarky just because someone doesnt share your ideals.
    (3)

  6. #96
    Player
    Jocko's Avatar
    Join Date
    Mar 2011
    Posts
    404
    Character
    Cecilia Amor
    World
    Gilgamesh
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Alhanelem View Post
    Yeah, they need to fix this, because spending forever and needing an entire party to kill a common goblin is SUPER FUN!!!!!!!
    Why yes, intricate party battles are indeed more fun than mindless cannon fodder. I'm glad you understand
    (3)

  7. #97
    Player
    LackingLadyLover's Avatar
    Join Date
    Mar 2011
    Posts
    51
    Character
    Noel Vermillion
    World
    Durandal
    Main Class
    Pugilist Lv 50
    Large groups of pulls are actually quite FFT-ish, though they were nowhere near as easy to get together for the huge AOE's in the tactics series.
    (0)

  8. #98
    Player
    Hyrist's Avatar
    Join Date
    Oct 2011
    Location
    Next to a dead Snurble.
    Posts
    1,969
    Character
    Lin Celistine
    World
    Goblin
    Main Class
    Dragoon Lv 90
    How about a monster behavior to have them attempt to flee a high damaging AoE? This would work well, particuarlly for spells.

    We do it all the time, why shoulden't they? Or at the very least react to the fact that they're getting spelled and perhaps defend themselves in some manner.

    I don't agree all monsters should do that, mind you, just the special ones. This still isn't going to solve the fact that it's the players who are deciding to avoid all the interesting camps because they want no-brainer EXP. This is the primary reasons why I do Leves instead of XP parties. Not that I coulden't find interesting and challenging camps, but that nobody wants the risk.

    I won't beat my previous suggestion to death, just empasising that this is as much a playerbase problem as it is a mechanics problem.

    I've love to see more dynamic monster behavior, in and out of combat.
    (0)

  9. #99
    Player
    Join Date
    Mar 2011
    Posts
    4,948
    Quote Originally Posted by Jocko View Post
    Why yes, intricate party battles are indeed more fun than mindless cannon fodder. I'm glad you understand
    Intricate != long. A fight with a common enemy should not take a long time. You can have satisfying combat without it taking ages to kill something.

    needing an army of people to kill a thug is stupid and unrealistic (even in a fantasy game context), and the majority of players are not going to be keen on the forced grouping that would result.
    (0)
    Last edited by Alhanelem; 07-07-2012 at 02:33 AM.

  10. #100
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Alhanelem View Post
    Intricate != long. A fight with a common enemy should not take a long time. You can have satisfying combat without it taking ages to kill something.

    needing an army of people to kill a thug is stupid and unrealistic (even in a fantasy game context), and the majority of players are not going to be keen on the forced grouping that would result.
    Hmm let me think about that.

    Realistic = killing mobs in about 2 AoE hits and no strategy whatsoever.

    Unrealistic = killing mobs with strategy and focusing on one mob while sleeping or CC the adds.

    Hmmm, I think I'll choose the "unrealistic" one.
    (3)

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