I like this idea as well. I wonder if it would be possible or if lag would mess it up. Would be super helpful though, I often have to run afk on follow.
Last edited by Nabiri; 07-06-2012 at 11:56 AM.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Great explanation!I would like to see jump used to get over obstacles of a reasonable height. Currently, we slide up nearly vertical cliffs as if our characters had 0 mass, and it would look much better/cooler/immersive if these sorts of obstacles were dealt with by jumping instead. At the same time, cliffs and obstacles of equal height as these we just slid right over might suddenly stop us dead in our tracks. This sort of inconsistency is really annoying, and I would hope this is something jumping could be used to get around.
It could also be used to let us jump down heights that we wouldn't be able to get back up from without taking a detour. Having to manually jump when you were at the edge of such a cliff would prevent accidental drops. There should probably be a limit on how high stuff you could jump down from, cause I could imagine it looking ridiculous to jump down from height that is more than 4 times your character's own height. Then again, we did that all the time in FF11 without dying, so maybe it doesn't matter.
I'd like to add that I support not having invisible walls to prevent us from falling off things. Why? Simple, battle placement strategies. When fighting a monster with knock-back abilities, you'd have to consider it and position yourself accordingly. This allows for more strategies and sometimes restriction in fights, making the whole combat process more interesting in certain situation. On more thing, the higher level you are compared to your opponent, the more chances you have to resist a knock-back (same for the monsters).
As for falling, above a certain height, we should start getting damages from falling. I know this is not an action game but it also doesn't mean the only source of damage should be combat-related. It could also be a cool way to finish off monsters by knocking them down a cliff.
In regards to cliff marking the boundaries of a map (the bottomless pits we see in Coerthas, for example): instant-death with no exp and drop for the monsters, and for the players, have them grab the edge and climb back up. The animation time to climb back up should serve as a penalty for being careless.
It's all about adding more strategies to combat in the game. It's a strategy game after all.
Definitely! Great idea!!
Yes, I'm aware of it as well. I'm just hoping the problem will be solved in the future. I'm sure everyone would be happy to have less perceived lag. ;DIn combat, maybe to get up on platforms in the combat environment? One thing is for certain, you can't use it to directly dodge ground-based effects or other attacks that would rely on split-second timing, unless you let the client deal with this client-side (could lead to hacks). If not dealt with clientside, this sort of timing would be pretty annoying to deal with for many players, because the network latency for players around the world often varies a lot. At least as long as servers stay in one single geographical location.
@nakiamiie
Good exploration ideas. I would like to be able to find stuff that would only be reachable by jumping as well.
I do hope you understand how hard it would be to avoid damage by jumping though, unless the jump made you stay in the air for several seconds. When you see an 1-2 second long attack animation and get ready to jump over it, the attack would already have been finished on the server before you were halfway through it.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
To traverse obstacles, poison pools, acid pools, flame barriers, fences, rocks, to reach higher ground, to mount pets, like jumping at them auto mount if they are standing besides you.
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
No use in combat since a lot of people seem tetchy about it.
DEFINITELY jumping implemented for exploration purposes. I love that sort of thing, and I loved wandering around in XI for the sake of sightseeing. That said, it was annoying to not be able to jump over a low bit of rock/fencing/what have you. Same for hills. (Although this game has done a much better job of providing scaleable hills, major kudos for that.)
I have a few thoughts about keeping jump out of combat, while I'm at it.
- Disable jump completely while you're fighting something. Definitely.
- Disable jump while in active mode? Depends on what you're doing, since "active mode" generally translates to "poking a monster with your pointed stick of choice".
- Disable jump while you're being pursued by something? It's a valid escape tactic but it might not go with the flow of the game, since you can usually legitimately outrun mobs anyway. (At least from my experiences in the field.)
I know I know this is swtor related but I think they used the concept of jump in a fun way. The games had codex which were hidden in the zone so perhaps you could place hidden locations which one can jump to or areas which people have to make a leap of faith to reach like dropping down holes in XI lol. But basically what if they were to add in secrets which could be very cryptic to unlock but unlocking them temporarily opened up paths which you would have to jump to from certain location in order to reach.
Just a quick note, I like it when I see your purple posts. Keep it up!I wasn't complaining about bouncing at all. I find it odd you thought I was. I said it was unappealing to me in PvP.
Okipuit asked, I gave my opinion.
Do you consider all opinions contrary to yours complaining? Perhaps you're complaining because your opinion is contrary to mine then. :x
If you don't like the colour purple you really don't have to quote me now do you? I'm sorry colour offends you. Purple makes me quite happy, that's why I use it. I'm not sure what it has to do with the subject though.
Maybe I should start using colour too.... hmm. xD
LOL cash shop! SE's way to tell their player how they appreciate them... pull the carrot and empty your pockets $$$
And to those who support it: you are kicking yourselves. -- We just need to sit back and laugh at people with cash shop items.
(Marvelous economics IQ test!)
Jumping puzzles would be a very fun addition to content.
the one and only problem with this is the cities are not going to be significantly altered fir 2.0, and some invisible walls are likely necessary due to their design....don't restrict yourself nothing ruins immersion more than a invisible wall that is what terrain is for!!
Puzzles, jumping over stuff like water, fire, holes etc using it to get to higher ground..it would be nice for it to have a use besides simply jumping![]()
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