Quote Originally Posted by Lux_Rayna View Post
Difference of opinion here, but I think primals should be hard. I mean dungeons should allow for less hardcore ppl to win, but a primal is an optional standalone boss that, given its lore, should not be "for everyone". I think Garuda is great because it does primals justice, and it provides a great optional challenge.
I don't think anyone is arguing that primals shouldn't be hard, the issue is the learning curve: If it is accessable enough that players can eventually beat it after much trial and error, then the devs have done thier job well. The problem is that Garuda ISN'T a learning curve, it's a sheer cliff to rival EVE Online. Sword put it best, it's a speed run where you either succeed or fail, and because it's a speed run, there is no time to evaluate where you're messing up, and so you will almost always fail. That alone suggests that the curve needs adjustment.