Hamlet is ugly content, lol.

Hamlet is ugly content, lol.

I have all 9 seals so I've been through the hamlet grind. I've also been contributing to LS efforts by farming raptors pretty much every free moment I have had for the past two weeks.
The overall design of the event is awful. It's like doing the first 20minutes of dynamis-windurst over and over and over. If it was at least fun, the grind might have been better. That said, the grind is bad because there is no constant progression (other than improving efficiency). There's no token. Opening that 60k chest at the end is hit or miss. The guaranteed item is meh in all three areas and the good stuff like digger's hat has an even lower drop rate than the seals themselves! All around just awful. Yeah, it's gotta be done cuz I want a relic, so I powered through that with my group, but that doesn't mean I wasn't fighting sleep at 4 in the afternoon on the third run of the day. Hamlet is a snoozefest. Unengaging, unimaginative, repetitive content is boring.
Hamlet is enjoyable and innovated content. Allows you to participate in different aspects of an invasion. You are either in the front lines fighting or assisting in the back. Crafters / Gatherers get the thrill of being in battle without drawing a weapon. Countless ways of participating and people complain that its boring? Sure in order to get the seals you need to have a set strategy but nonetheless when the relics are cold its still the best way to replenish your anima once a week not to mention some of the militia gear is pretty damn good. Grab your friends go all DOH and see what happens! Best content IMHO.
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Hamlet wouldn't be so bad if you didn't absolutely need both DoH and DoL to get any decent amount of points. The point rewards are really terribly balanced. 10 points for having no jobs, especially no WHM and no Regen? If they increased the amount of points everything across the board gave it would open up a lot more avenues for getting points and make the event more fun, but as of now I think it's really stupid that the most lucrative point item is killing some random zombie when there are a lot more legitimately challenging bonus conditions. It sucks having to drag it out so damn long to even have a chance at anything decent and the 15 minute wait in between runs stinks for how often you are going to have to run it.
I'm fine with having crafters and gatherers be useful and they are, just allow even more open-endedness in how we can make our party for it so everyone can play something they enjoy. Hell, let us grab hate on enemies right as they appear and let sleep work on them while we're at it, and make quality matter for DoH battle turn-ins and make DoL stats matter somehow.
Last edited by Estellios; 07-03-2012 at 07:07 AM.


We did an entire run yesterday with someone who disconnected 2 minutes into the fight, we were only awarded 10 points for having a crafter that didnt do anythign and 10 more points for doing it with 7. Use the bonus multiplier and that comes out to a whopping 40 points for doing it a man short.Hamlet wouldn't be so bad if you didn't absolutely need both DoH and DoL to get any decent amount of points. The point rewards are really terribly balanced. 10 points for having no jobs, especially no WHM and no Regen? If they increased the amount of points everything across the board gave it would open up a lot more avenues for getting points and make the event more fun, but as of now I think it's really stupid that the most lucrative point item is killing some random zombie when there are a lot more legitimately challenging bonus conditions. It sucks having to drag it out so damn long to even have a chance at anything decent and the 15 minute wait in between runs stinks for how often you are going to have to run it.
I'm fine with having crafters and gatherers be useful and they are, just allow even more open-endedness in how we can make our party for it so everyone can play something they enjoy. Hell, let us grab hate on enemies right as they appear and let sleep work on them while we're at it, and make quality matter for DoH battle turn-ins and make DoL stats matter somehow.
The issue is indeed the scoring system but that just simply depends on how you look at it. If you come from XI or another MMO that has a tally based system for content, it's horrible through and through. For example campaign's XP/AN calculation is straight forward. Hamlet's scoring is fine on its own, but it's just so micromanaged that it doesn't really lead to people "having fun" because of job exclusion and HAVING to have slots to x,y,z classes.
this is why alot of us cant wait for the higher ranksHamlet wouldn't be so bad if you didn't absolutely need both DoH and DoL to get any decent amount of points. The point rewards are really terribly balanced. 10 points for having no jobs, especially no WHM and no Regen? If they increased the amount of points everything across the board gave it would open up a lot more avenues for getting points and make the event more fun, but as of now I think it's really stupid that the most lucrative point item is killing some random zombie when there are a lot more legitimately challenging bonus conditions. It sucks having to drag it out so damn long to even have a chance at anything decent and the 15 minute wait in between runs stinks for how often you are going to have to run it.
I'm fine with having crafters and gatherers be useful and they are, just allow even more open-endedness in how we can make our party for it so everyone can play something they enjoy. Hell, let us grab hate on enemies right as they appear and let sleep work on them while we're at it, and make quality matter for DoH battle turn-ins and make DoL stats matter somehow.
youll be able to do it without needing "all" the big bonuses at that point and you can probly diversify more(not accounting for the more difficult setting of course)
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