Quote Originally Posted by Dragon View Post
So how about answering my question instead.
If the game cannot stop pre-cap,
making everything pre-cap useless,
then anything up until the cap is useless,
meaning having a leveling process is useless,
which begs the question as to why we don't ask it to be taken out.
That doesn't make much sense grammatically, so I'll do the best I can.

I think you're asking why we have a leveling process at all if it leads to a cap that invalidates all content lower than said cap once it has been reached.

Is that question not itself a fallacy due to the fact that you're hyperbolizing the criticisms of your original viewpoint that leveling should take a long time?

I never saw any claims that reaching cap invalidates all content lower than itself.

I think the level system gives you a hierarchy of learning. You start with your basic skills, and once you learn to use them, are given more complex skills on which to learn your routines and combinations.

It doesn't take you one thousand instances of a simple battle against a single mob to get that down, and putting in enough "repeat" coins to make the level-up jackpot spit out fanfare doesn't really amount to any real achievement other than the fact you stuck with it and put in the time, imho.

If "putting in the time" is all that matters, than I must really be playing the wrong game. I prefer skill, engagement, immerson, and ... well, not killing the same damn mob 1,000 times before it recognizes that I'm ready to move onto something more.