Quote Originally Posted by Fiosha_Maureiba View Post
Again if I had me druthers, it would be something that you keep investing JP in and you gradually excel in the Discipline. But for the sake of balance, some type of cap on the number of abilities that can be purchased or armed at a single time.

Considering where the game is going now, the most adjustment I can think of is how we gain TP. Whether the TP is gained by generating enmity, getting hit, dealing critical hits, attacking from the rear, landing an enfeebling effect, a successful attack spell, getting healed, healing someone else, etc. With each class/job finding some way to capitalize on that TP.
What exactly do you mean by "excel in the discipline"? Not critiquing, I'd just like to hear more.

And honestly I really do hope something like the Mindsets (different criteria for tp generation) do come out, even at this late time. I think, in the end, it would make up for the time spent on it, which is a lot of time, honestly. But at that point, one might as well go one step further and re-envision the combat system yet again, which, given past experience, probably isn't going to do much unless it's something drastic and just about perfect.