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  1. #1
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    While I love skill trees for offline games where I can progress with whatever I think is cool. In an MMO it's only a matter of time before someone figures out what build is best dps, tank or healer and it stops being a choice ( basicly it's a calculation where there is a path that gives the best result disguised as a choice where all paths give equil results)
    (19)

  2. #2
    Player
    JDR388's Avatar
    Join Date
    Apr 2011
    Posts
    117
    Character
    Sestina Aster
    World
    Excalibur
    Main Class
    Archer Lv 60
    Quote Originally Posted by Arkine View Post
    While I love skill trees for offline games where I can progress with whatever I think is cool. In an MMO it's only a matter of time before someone figures out what build is best dps, tank or healer and it stops being a choice ( basicly it's a calculation where there is a path that gives the best result disguised as a choice where all paths give equil results)

    He speaks the truth!

    As a long time WoW player I quickly came to realize that the various talent trees only offered something of a faux choice in every patch if the player wants to maintain an optimum dps throughput (something that blizzard itself seems to be aware of as they are completely retooling how their talent system works to make it much more difficult to weigh the value of certain abilities).

    There is something to be said, however, for having the ability to adjust ones charecter traits even if the choice is something of an illusion for endgame players. All in all I thing that adding a system like merits from XI or a system based on talent trees would bring more good to the game then harm. I would of course expect Yoshida to put his own spin on it, however.
    (0)


    "A way of seeing is also a way of not seeing."
    Kazem Chaharbaghi - The Problematic of Strategy