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  1. #11
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    They can just make it so you turn into lv1 job when you equip a stone and just play from scratch with new abilities and you still can do the five quests for the special abilities and armor parts.

    aannnddd classes can rot away and never be used again then be removed from game and everybody will be happy.
    (3)

  2. #12
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Arkine View Post
    They can just make it so you turn into lv1 job when you equip a stone and just play from scratch with new abilities and you still can do the five quests for the special abilities and armor parts.

    aannnddd classes can rot away and never be used again then be removed from game and everybody will be happy.
    Or! They could make so that when you equip a job stone you can use your job's abilities, and to gain more abilities you need to do those pretty interesting quests that beat the crap out of grinding for levels any day of the way.

    And then classes can stay and we can never talk about removing jobs ever again and everybody will be happy
    (5)

  3. #13
    Player
    Seirra_Lanzce's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,938
    Character
    Kuro L'anzce
    World
    Masamune
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Arkine View Post
    They can just make it so you turn into lv1 job when you equip a stone and just play from scratch with new abilities and you still can do the five quests for the special abilities and armor parts.

    aannnddd classes can rot away and never be used again then be removed from game and everybody will be happy.
    some people just want to watch the world burn... . and im disappointing in you... .
    (1)

  4. #14
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    I really hope they decide against this system of branching jobs.

    As of right now, the only difference between a Paladin and the other GLA job will be the 5 abilities they can equip. Not to say they won't add or change abilities later for GLA so they aren't always a tank, but at the rate we are going now, both jobs would technically be a sword tank.

    If they keep with the 1:1 ratio, well the job will only be basically an enhancement of class. Because jobs now do basically what their previous classes do. CNJ heals like WHM, THM damage deals like BLM, and GLA tanks like PLD. Only real difference is equipping healing and raises on classes.

    I just really think they need to put so more diffrentiation between jobs and classes in the future. I know some may disagree but this is my opinion... lol
    (1)

  5. #15
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    That's how it must be to be coherent with the system we have now.

    You (will) have multiple jobs as specializations of a single class, and you keep the lv of the class associated to it. No needs to change this.

    What you will lvl-up are the new classes they'll introduce.

    I would also like to see some sort of Advanced Jobs, which (maybe) require 2 other jobs to unlock and need to be lvld differently.... but that is just my own idea.
    (0)

  6. #16
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    well from what they were saying you would be level 50 dark knight, but they will be adding other classes as well which of course would start at level 1. So for example Musketeer is the class starts at level 1, Corsair is the job which unlocks when you get to job level on musketeer, same as the current.
    (0)

  7. #17
    Player
    GreyJorildyn's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    500
    Character
    Grey Jorildyn
    World
    Hyperion
    Main Class
    Marauder Lv 50
    I've felt meh about being auto-50 on a job after unlock. One of the primary goals of leveling ought to be to learn the class, become comfortable with it.

    I'd rather that classes capped at 30, and job quests were like genkai in XI. This way when you unlock PLD it's level 30 and you must level it up. Same with new jobs that come into the mix. Something like that anyway. I find it kinda OP we are just gonna get every job to 50 upon release because we already have the matching class at 50.
    (1)

  8. #18
    Player Jynx's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    Character
    Jynx Masamune
    World
    Diabolos
    Main Class
    Thaumaturge Lv 100
    I still think the Class system hamstrings the job system from being creative with how the game evolves.

    I wish they would just focus on the Jobs in the game and get rid of the homogonized Classes. Obviously just my opinion but I just feel the class system is allready showing how jobs are just a mere specialization and make most classes themselves obsolete for practical purposes.

    Of course a few classes still benifit from cross-classing but for the most part the jobs are far superior in almost every single way.
    (1)

  9. #19
    Player
    Guevara's Avatar
    Join Date
    Oct 2011
    Posts
    454
    Character
    Guevara San
    World
    Ragnarok
    Main Class
    Monk Lv 50
    Quote Originally Posted by GreyJorildyn View Post
    I've felt meh about being auto-50 on a job after unlock. One of the primary goals of leveling ought to be to learn the class, become comfortable with it.

    I'd rather that classes capped at 30, and job quests were like genkai in XI. This way when you unlock PLD it's level 30 and you must level it up. Same with new jobs that come into the mix. Something like that anyway. I find it kinda OP we are just gonna get every job to 50 upon release because we already have the matching class at 50.
    They of course couldn't make people loose 20 levels (people with classes already at 50). They could very well increase the lvl cap for jobs only, though. Wouldn't be a bad idea, imho.... expecially from abilities point of view... if you increment lv cap for both jobs AND class, you will need to think of new abilities for both and this could lead to difficult balancing, since the class abilities will have to be shared with the multiple jobs (coming from that class), but also with the jobs "importing" abilities from that certain class (e.g. like MNK gets abilities from LNC).
    (0)

  10. #20
    Player
    Arkine's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    889
    Character
    Arkine Vanrien
    World
    Balmung
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Seirra_Lanzce View Post
    some people just want to watch the world burn... . and im disappointing in you... .
    I only want the bad parts to burn. I like the rest, well... alot of the rest but there are more parts I wouldn't mind burning...

    For the greater good.

    Quote Originally Posted by Skies View Post
    Or! They could make so that when you equip a job stone you can use your job's abilities, and to gain more abilities you need to do those pretty interesting quests that beat the crap out of grinding for levels any day of the way.

    And then classes can stay and we can never talk about removing jobs ever again and everybody will be happy
    Nobody ever mentioned removing jobs.

    That would be crazy talk.

    Removing classes is the way of the future.

    Quote Originally Posted by Eruantien View Post
    well from what they were saying you would be level 50 dark knight, but they will be adding other classes as well which of course would start at level 1. So for example Musketeer is the class starts at level 1, Corsair is the job which unlocks when you get to job level on musketeer, same as the current.
    If they add Muskateer alone it'll perform just as good as any other class in today's job dominated world. (not so great) and if they included its job with it then MSK would be completely outshined by COR and we'll be right where we are now.

    Even if we say people want to play Musketeer, its job will pretty much be it with more abilities and a different name so we're not going to deny them playing the Funny hat long coat one for all dude. (for those that say MSK and COR aren't the same thing, look at PLD and GLA which by definition should be nothing alike but that's what we got)

    Quote Originally Posted by Jynx View Post
    I still think the Class system hamstrings the job system from being creative with how the game evolves.

    I wish they would just focus on the Jobs in the game and get rid of the homogonized Classes. Obviously just my opinion but I just feel the class system is allready showing how jobs are just a mere specialization and make most classes themselves obsolete for practical purposes.

    Of course a few classes still benifit from cross-classing but for the most part the jobs are far superior in almost every single way.
    You are correct, all classes do is make it complicated to add more classes and jobs and I do not envy whoever is in charge of creating new classes/jobs and balancing them.

    Quote Originally Posted by Guevara View Post
    They of course couldn't make people loose 20 levels (people with classes already at 50). They could very well increase the lvl cap for jobs only, though. Wouldn't be a bad idea, imho.... expecially from abilities point of view... if you increment lv cap for both jobs AND class, you will need to think of new abilities for both and this could lead to difficult balancing, since the class abilities will have to be shared with the multiple jobs (coming from that class), but also with the jobs "importing" abilities from that certain class (e.g. like MNK gets abilities from LNC).
    Yeah they could, its not so difficult and with our EXP gain it won't be a challenge to get your battle jobs up again.

    Though, just like they removed dated gear from circulation by making new stuff that is better than it and encouraging people not to make anymore, they could have added jobs and people would play them from scratch and as your job hits cap your matching class fades away and you lose access to it and that would have been the end of it.

    Imagine this with me!

    1 class more than 1 job.

    They announce DRK or SAM or whatever job you want and you're excited and you go and unlock it and oh... its attached to your GLA... you just got 5 abilities and an AF... can you use a great sword? (i dunno, maybe? but how would you equip it? would GLA be able to equip it? do you lose your sword when you equip the stone and then equip a great sword? but... the armoury system... you have a weapon therefor you are... can you be without a weapon? OH GOD I CANT TAKE THIS!

    1 class 1 job

    OK they announced whatsitsface class, who cares you're really here for DRK/SAM/SMN/whatever, don't lie, you know you are, its cool.
    Balancing what can be cross classed or not aside, this class on its own will be just as usable as MRD it today's game, pretty pointless when you have WAR right? ok then that class will probably (I'm just speculating here) be underwhelming and wont stand toe to toe to the jobs... and if they release it and its job at the same time who of us is not going to unlock the cool job and just play the class? or use the class over the job in the majority of content?

    That class looks pretty pointless right now, eh?

    No classes.

    They announce DRK or SAM or whatever job you want and you're excited and you go and unlock it and oh... wait a minute! there is no "oh" you unlock it, you choose one of the weapons available to your jobs and you go out there and play it, using a great sword on your new awesome baby DRK to kill some Coblyns! or maybe use a scythe, why not? and look at you already 30~ now go talk to your mentor figure and unlock a new ability, get a dose of lore! (alternative, make 30 the cap that you unlock by finishing the quest to get a new ability and advance in level to get more abilities until the next quest)

    Happiness for everybody!


    All of the above scenarios are speculation and a little fear mongering but my concerns are real for the future of the game is real and I'd like it to succeed.

    Even in my happy scenario I didn't figure out how sub jobs will work. (but I'll work right on that if SE hires me )



    Hows this for a long post?
    (1)

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