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  1. #1
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    The balanced the system, how exactly is it gimped for both DOW and DOM to have the same amount of skills/abilities. You are pretty much saying let's give mages 100 abilities and the melee can play with 5 since you want it the XI way. Also BLM isn't gimped it's the traditional BLM, their most defined elemental spells are ice, fire and thunder giving them all elements was something done in later games but only to simplify things. Even in FF Tactics BLM only has Fire, Ice and Thunder.

    Also how do you expect them to introduce new classes if you give BLM all the elemental utility? So sure as it stands now THM is single target thunder, AOE Fire combos and a non combo ice line. What's the stop them from introducing a mage which specializes in ice combos and single target fire? That's the whole point of the armoury system you level other classes to add elemental spells you might want, why you might not have access to the combo or the whole line of spells you'll at least be able to make use of said elemetal in a different way if you want a single target fire or an AOE thunder spell.

    It's perfect as is, giving a mage class to much elemental utility would just OP them in the sense that now they can handle any situation so why don't we just do mana burn parties rather than using melee which don't grant any bonus when hitting foes of with an elemental weakness.

    Just be patient they'll add more mage classes later on and it will be easier for them because of how they've redid magic for THM/CON it allows them to be more creative and flexible with what they can create and once we get 2-4 more mage classes then we'll most likely have a decent variety of elemental spells ranging from single target, enfeebling and AOE.
    (1)

  2. #2
    Player

    Join Date
    May 2011
    Posts
    6
    No i'm not saying i want it the XI way, it just makes sense that null/enhance is something that has been a part of Final Fantasy. Taking that element/aspect OUT doesn't make sense. Final Fantasy has always been a PARTY based SERIES. The soloing aspect of FFXIV is not what Final Fantasy has been about. Sure it's fun, but i don't think its the true nature of a Final Fantasy game.
    (0)
    Last edited by Sleepytoro; 06-26-2012 at 11:51 AM.

  3. #3
    Player
    KoujiGeki's Avatar
    Join Date
    May 2011
    Posts
    1,390
    Character
    Kouji Geki
    World
    Excalibur
    Main Class
    Armorer Lv 58
    Quote Originally Posted by Airget View Post
    The balanced the system, how exactly is it gimped for both DOW and DOM to have the same amount of skills/abilities. You are pretty much saying let's give mages 100 abilities and the melee can play with 5 since you want it the XI way. Also BLM isn't gimped it's the traditional BLM, their most defined elemental spells are ice, fire and thunder giving them all elements was something done in later games but only to simplify things. Even in FF Tactics BLM only has Fire, Ice and Thunder.



    Also how do you expect them to introduce new classes if you give BLM all the elemental utility? So sure as it stands now THM is single target thunder, AOE Fire combos and a non combo ice line. What's the stop them from introducing a mage which specializes in ice combos and single target fire? That's the whole point of the armoury system you level other classes to add elemental spells you might want, why you might not have access to the combo or the whole line of spells you'll at least be able to make use of said elemetal in a different way if you want a single target fire or an AOE thunder spell.

    It's perfect as is, giving a mage class to much elemental utility would just OP them in the sense that now they can handle any situation so why don't we just do mana burn parties rather than using melee which don't grant any bonus when hitting foes of with an elemental weakness.

    Just be patient they'll add more mage classes later on and it will be easier for them because of how they've redid magic for THM/CON it allows them to be more creative and flexible with what they can create and once we get 2-4 more mage classes then we'll most likely have a decent variety of elemental spells ranging from single target, enfeebling and AOE.

    It be balanced if Ice was not so bad, Blizzara is self aoe which unless your soloing i guess, you never use it (with exception to BLM af body fight.) cause even soloing i never ever use it. None of the Ice line combos which Blizzard couldve comboed with Blizzara changing it from an AoE to a single target spell just like the Cnj spells work. And neither Flare or Freeze combo.
    Thunaga gets NO use unless Excruciate doesnt go off on Thundara. Fire line is only good on mobs that dont matter. Bosses laugh at our fire line and using it you run out of mp fast. Blm is reduce to Thunder Mage, this is not Balance.
    (0)