First off I'd like to say that I liked a lot of what was said in the E3 interviews. However, I do have a few concerns.
Yoshi-P mentioned difficulty settings, but only in the context of "increasing the challenge" to players. Does this mean there wont be an easy-mode, or that the current Normal mode wont be decreased in difficulty? If this is what it means than this my friends is a mistake. Content Finder or not at the current difficulty setting of say AV, can you imagine 8 noobs quing up for it through content finder with the current difficulty? It would be like 8 rats trying to f*ck a football. They would never get a win. And if anyone wants to come back and say "Oh its not that difficult", then congrats, your a badass.
The simple fact is that over half the players on FFXIV are average to terrible, and the content is so hard that the only way they will ever get wins is if good players pull them through the content. Imagine at 2.0 an influx of new players, mostly being casuals. They might be casuals or avg players, but that doesnt mean they dont wont to experience all the content, even if its just a token win like the easy modes on Primals. All I am saying is I didnt see any mention of an easy mode, and I hope that by difficulty settings that this is included for the success of the game.
It was also mentioned that there would be different sets of gear per difficulty tier. This is also a dangerous idea in my opinion. Maybe Yoshi and team think: well we love you guys so much that were putting in more work to give you unique items per difficulty tier. This is unneeded and not appreciated. I see it breaking down something like this possibly? I hope not, but worst case scenario is this:
AV/CC
Easy mode (if there is one) = only the win
Normal mode = explorers gear and what not
Hard Mode = Darklight..................
Noone like to feel like they are being punished for not being hardcore.
It should be more like this:
Easy mode = explorers gear and what not
Normal mode (which better be a tad easier than current) = Darklight
Hard Mode (which needs to be a good deal harder than Normal) = Darklight +1
See there, you get easy mode for a token victory, some training, and some garbage gear just so they feel like they got something. Normal mode offers a good challenge and you get rewarded accordingly. Hardmode, the hardcore players get bragging rights and gear that is a bit better than the normal mode for their effort, and get the Hardmode achievement.
I dont know for sure how it will turn out, its just my opinion that it needs to turn out something like my last paragraph, if SE really wants to get subs. Much less than this is asking for /ragequit and butthurt from the casual/average player.
If a dev sees this I'd like confirmation on difficulty settings including an easy mode, and I would appreciate my input being brought to bear regarding how careful the team should be about creating "unique" gear per difficulty tier. Not everyone can be the best, but everyone likes to feel special and get their shinies.
For the record I have beaten all content but Garuda (working on it :b), I just want this game to succede, Im not trying to ruin anybodys experience if thats what you think. We have to be a bit flexable FFXIV fans to welcome new players and see this game flourish. That is all.