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  1. #1
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Scytale View Post
    Thus removing the competitive factor. Its like bidding on eBay, if you want it bad enough you'll put in the time and effort.

    I like the boards as is, let those people fighting for Top 3 keep all our Hamlets at lvl 2.
    It's not at all like bidding on eBay because eBay is based on value generated in the real world while FFXIV is based on farming in a virtual world. eBay bidding encourages creating value in the real world so you can buy more stuff, while FFXIV bidding encourages wasting away in an MMO.

    This is why Blizzard was eventually forced to alter their honor system. It lead to very unhealthy playing habits when the most competitive would stay online to grind literally 24/7 so they could be #1.
    (2)

  2. #2
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,612
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Frein View Post
    It's not at all like bidding on eBay because eBay is based on value generated in the real world while FFXIV is based on farming in a virtual world. eBay bidding encourages creating value in the real world so you can buy more stuff, while FFXIV bidding encourages wasting away in an MMO.

    This is why Blizzard was eventually forced to alter their honor system. It lead to very unhealthy playing habits when the most competitive would stay online to grind literally 24/7 so they could be #1.
    Ya the above pretty much happens now with the current Hamlet setup.

    Perhaps a more "varied' concept could work with Hamlet.
    Let's say LV 1 Hamlet has a top 20 with top 3 getting an extra boost and then 2 random people from 4-10 also get a boost and 1 person from 11-20 get the top 3 boost.

    They should also have "lockouts" during the 50hr prep phase, divided by 3 that's about 16hrs. So every 16hrs the top spot would be locked in place. SO it would look something like:
    1=500k(16hrs locked out)
    2=400k
    3=300k

    1=500k(16hr lockout)
    2=600k(32hr lockout)
    3=550k

    Final Count:
    1=500k
    2=600k
    3=700k

    Basically a "lockout" could be used as a means to spread out the time frame in which people can reach the top 3 rather then just a bumrush in the last 3 seconds.

    The other idea though is this:
    Top 3 can also be granted to
    Lv 1 Hamlet:
    2 random people on the 4-10 list
    1 random person on the 11-20 list
    Lv 2 Hamlet:
    Top 3 becomes a Top 6 and changes from a list of 20 to 30
    3 people from 7-10 are picked for Top 3
    2 are picked from 11-20
    1 person is picked from 21-30

    At least then people who aim for the top 20 can feel like they aren't wasting their time and it "should" help in limiting people from feeding an excess amount of materials for a Hamlet.

    Since it's pretty much confirmed that they don't want to make said bonus accessible to everyone, they should just make a way to open it up to more people per battle round. As the lv's progress it would improve as followed:
    Lv 3:
    Top 10, 1-40
    3 picked from 11-20
    2 picked from 21-30
    1 picked from 31-40
    Lv 4:
    Top 15, 1-50
    3 picked from 16-20
    3 picked from 21-30
    2 picked from 31-40
    1 picked from 41-50

    Lv 5:
    Top 20, 1-60
    4 picked from 21-30
    3 picked from 31-40
    2 picked from 41-50
    1 picked from 51-60

    ---------

    The above idea is basically with more being needed to increase the rank of a Hamlet then logically the Hamlet itself should increase the range in which people can be granted the additional bonus.

    It would make no sense for a Hamlet to require let's say 100million points for lv 5 and the ending result of the top 6 be
    1=15 mil
    2=14.5mil
    3=14mil
    4=13.5mil
    5=12mil
    6=11mil

    So just because those 3 below the top 3 couldn't get that extra mil they don't deserve the same benefits as a top 3? That's just a discouraging concept which will draw people away from the game because of how unforgiving a concept it is. A concept which encourages people to work together to improve a Hamlet defense turns into nothing more than a concept which creates unnecessary competition to reach that top 3.

    ----
    Also the E-bay analogy doesn't work because in E-bay when 10 people bid on the item only 1 person pays after the fact, however with the Hamlet concept everyone loses items and only the top 3 gain said benefits.
    (0)
    Last edited by Airget; 06-23-2012 at 05:07 AM.

  3. #3
    Player
    Scytale's Avatar
    Join Date
    Oct 2011
    Posts
    89
    Character
    Scytale Small
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Frein View Post
    It's not at all like bidding on eBay because eBay is based on value generated in the real world while FFXIV is based on farming in a virtual world. eBay bidding encourages creating value in the real world so you can buy more stuff, while FFXIV bidding encourages wasting away in an MMO.

    This is why Blizzard was eventually forced to alter their honor system. It lead to very unhealthy playing habits when the most competitive would stay online to grind literally 24/7 so they could be #1.
    It is the game's fault for having a system that allows people to compete for something, or is it the players fault for having no self-control?

    This is the same agruement for people who gamble. Some people will spend their whole pay check on slots, but is it the slots fault?

    I'm glad SE finally added something people had to work for and compete against eachother for. If you want to be number 1, you and your LS have to earn it. Will I ever be number 1? Hell no! Will I reap the benefits of those who are? sure will!
    (1)