oh well.. its starting to feel soo much like FFXI again. At least its not as bad as relic req. for FFXI


oh well.. its starting to feel soo much like FFXI again. At least its not as bad as relic req. for FFXI
If this game felt like FFXI I'd have a ton of content to do, lots of people to play with and I would be playing my SCH and DNC, The Relic requirement in XI is nothing compared to XIV's...
XI -
Gain weapon from appropriate Dynamis zone - Very common drop
Gain currency - You can even do this solo and buy every currency if you have the gil for it
Gain craft items requested - This above all is the easiest step unless you go after Gungnir, which has a weapon you need to craft yourself or get someone to craft.
Wait a few real life days between steps.
Gain Attestations and Shards - Very very easy.
Take weapon to requested zone and get your weapon (or shield) and a refund on one of the steps which you can hand off to someone else or sell.
Tell me how that's "bad" compared to XIVs that people are complaining about left and right?
Good thing I saved all my beastmen currency (paid off playing FFXI lol.)You forgot about beastmen currency =3
http://static2.finalfantasyxiv.com/a...SZNaHNim3M.png
For Gae Bold you need Ixali currency ( ̄ω ̄ )
990 of the common one or 495 of not so common one or 99 of the rare one!
I'm happy I saved all that currency! I knew someday my wasted inventory spaces would turn out to be a good investment >.<

If this game felt like FFXI I'd have a ton of content to do, lots of people to play with and I would be playing my SCH and DNC, The Relic requirement in XI is nothing compared to XIV's...
XI -
Gain weapon from appropriate Dynamis zone - Very common drop
Gain currency - You can even do this solo and buy every currency if you have the gil for it
Gain craft items requested - This above all is the easiest step unless you go after Gungnir, which has a weapon you need to craft yourself or get someone to craft.
Wait a few real life days between steps.
Gain Attestations and Shards - Very very easy.
Take weapon to requested zone and get your weapon (or shield) and a refund on one of the steps which you can hand off to someone else or sell.
Tell me how that's "bad" compared to XIVs that people are complaining about left and right?
Good thing I saved all my beastmen currency (paid off playing FFXI lol.)
This must be post Abysse as getting the currency before then was years of hard work and lots of gil.

Yeah these relics are going to take awhile to complete and a very long while for any casual that tries. Seeing some of the JP posts makes your head spin with all the stuff they added the OP is still missing quiet a bit of info.


If this game felt like FFXI I'd have a ton of content to do, lots of people to play with and I would be playing my SCH and DNC, The Relic requirement in XI is nothing compared to XIV's...
XI -
Gain weapon from appropriate Dynamis zone - Very common drop
Gain currency - You can even do this solo and buy every currency if you have the gil for it
Gain craft items requested - This above all is the easiest step unless you go after Gungnir, which has a weapon you need to craft yourself or get someone to craft.
Wait a few real life days between steps.
Gain Attestations and Shards - Very very easy.
Take weapon to requested zone and get your weapon (or shield) and a refund on one of the steps which you can hand off to someone else or sell.
Tell me how that's "bad" compared to XIVs that people are complaining about left and right?
You're comparing getting the relic in NEW Dynamis, not how it was in OLD Dynamis. Really, FFXIV relics are more comparable to getting a Mythic weapon in XI.
Allow me to show you what it took to get a Mythic weapon in XI.
- Complete the main ToAU story line (Not that hard really)
- Get Captain rank (by completing all 50 assaults - Minimum 50 days).
- Climb Nyzul Isle to get special weapon (although, it is possible to get weapon before getting to top)
> Start quest
- Kill 3 Beastmen bosses
- Complete all four areas of Salvage
- Get Key (From climbing Nyzul Isle)
- Kill Odin (In Einjerhar)
- Get 150,000 Nyzul isle points
- get 30,000 Alexandrite (drops only in Salvage in 1-100 increments. You'd be lucky to get more than 100 per run)
- get 10,000 ichor in Einjerhar (Months and months of Einjerhar running)
- Do all 50 assaults AGAIN (this time, trading an item to the exit point, 50 days MINIMUM)
- Get 3 final ZNM items from bosses (also used to pop Pandemonium Warden, toughest boss in XI. And did I mention they only had a 1 in 3 chance of dropping?)
- Fight a ghost using special weaponskill (Okay, this one's a bit easier).
Relics in XIV are lightweights to get compared to mythics in XI. So, stop whining about how "hard" or "difficult" they are to get, cause they ain't.



They may not be "hard" or "difficult" to obtain, but it's way more of a time investment than I want to put into it. If this is what is supposed to tide us over until beta for 2.0 starts, I'm just going to complete the story elements and play other things.



fixed it a bit. The quest would be still there with 2.0. And it is the only quest you don't need to start at step 1 again if you don't finish it before 2.0
Last edited by Felis; 06-22-2012 at 05:45 AM.


You're comparing getting the relic in NEW Dynamis, not how it was in OLD Dynamis. Really, FFXIV relics are more comparable to getting a Mythic weapon in XI.
Allow me to show you what it took to get a Mythic weapon in XI.
- Complete the main ToAU story line (Not that hard really)
- Get Captain rank (by completing all 50 assaults - Minimum 50 days).
- Climb Nyzul Isle to get special weapon (although, it is possible to get weapon before getting to top)
> Start quest
- Kill 3 Beastmen bosses
- Complete all four areas of Salvage
- Get Key (From climbing Nyzul Isle)
- Kill Odin (In Einjerhar)
- Get 150,000 Nyzul isle points
- get 30,000 Alexandrite (drops only in Salvage in 1-100 increments. You'd be lucky to get more than 100 per run)
- get 10,000 ichor in Einjerhar (Months and months of Einjerhar running)
- Do all 50 assaults AGAIN (this time, trading an item to the exit point, 50 days MINIMUM)
- Get 3 final ZNM items from bosses (also used to pop Pandemonium Warden, toughest boss in XI. And did I mention they only had a 1 in 3 chance of dropping?)
- Fight a ghost using special weaponskill (Okay, this one's a bit easier).
Relics in XIV are lightweights to get compared to mythics in XI. So, stop whining about how "hard" or "difficult" they are to get, cause they ain't.
Why compare the difficulty of obtaining a FFXIV Relic with a FXI Mythic? They are not the same thing.
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