Quote Originally Posted by AkiRouscelia View Post
If it were my job to design content for MMORPG's I'd give you solutions. However, this isn't up to me to decide or think of ways to provide to the consumer - doing so would only be disappointing for they are unlikely to make an appearance.

You all seem to read what you wish to see, I'm not demanding the best the game has to offer. I would like to see rewards that cater for all types of players. Like I said previously, the relic weapons very accurately demonstrate quality for time investment, as do Garuda weapons represent skill or, previously with the exploit? a lack-thereof.

It's simply (my, personal) disappointment in that currently, the game is being put into a phase that is likened to thinning butter over a lot bread to make more from less. The problem being that is is catered to the more active community. For us 'casual gamers', there is little to do outside of casual content which has little reward per time investment. I could go on about this for an eternity but it's clearly doing no good.
The more I hear things like this, the more I fear this game isn't for you. Maybe in 2.0 they will have these things that you seek. However, SE is a company that needs to bring this game out from the ashes ( in which this game was more for the Casuals back then and look where it got them). So they flipped roles, and more players have been coming on to play ( still not the best yet). but def. alot better than Tanaka's Vision that's for sure.

Edit: By the way Casual Gaming is more of a Console thing.