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  1. #1
    As a FFXIV forum poster: No it sounds like FFXI, we don't want what FFXI did in FFXIV because XIV is a new game, they should ignore that horrible MMO that lasted only 1 year and I played only to level 10 and quit!

    As a normal person: I figured they would have brought this system over or at least expanded the range while keeping the class lock on weapon classes.
    (3)

  2. #2
    Player
    NadienKirisame's Avatar
    Join Date
    Oct 2011
    Posts
    424
    Character
    Nadien Kirisame
    World
    Balmung
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Elexia View Post
    As a FFXIV forum poster: No it sounds like FFXI, we don't want what FFXI did in FFXIV because XIV is a new game, they should ignore that horrible MMO that lasted only 1 year and I played only to level 10 and quit!

    As a normal person: I figured they would have brought this system over or at least expanded the range while keeping the class lock on weapon classes.
    Actually I don't think that is it at all really but you sure do like to pull in the whole "you guys just hate FFXI!" thing... I actually enjoyed FFXI but the weapons system for XI wont work here unless they change the whole system around to fit it and I really don't want them to do that or even waste the energy thinking about it. Also Yoshi has said several times about adding certain weapons to certain classes... like giving GLA great sword so it can have a great DD option and unlock DRK. He also mentioned removing the daggers from the sword line to make a scout class that uses two daggers and make the job nin come from that.

    But hey you know what lets just scrap everything we have going right now and toss out the whole armory system so that the classes can use all the different weapons... no really lets do that... because it sounds so smart... no it does... really... it... ok no really it is stupid... there I said it...

    Then again most ideas you humans think up are really really.... dumb... though I am still amazed you all have not blown yourselves up yet... erm.. bravo?

    The cat is bemused =-.-=
    (1)

  3. 06-21-2012 08:32 AM

  4. #4
    Player

    Join Date
    May 2012
    Posts
    46
    Well this is the reason why u didnt like the game, u only played it 0,0001% and I think Im been generous... and that horrible MMO is still been played with a bigger community then its new 2 yr old version...
    Im not asking for the same system because I do want a new game... what Im asking for is versatility on what weapons I can use with what skills... I understand that a warrior w a pike is a lancer, but it doesnt have the main abilitys of a warrior so its not a warrior anymore...
    On top of that a lot of this DD's classes should have the use of a bow or crossbow... Its something realistic and obvious....
    (0)

  5. #5
    Player
    Grey_Cain's Avatar
    Join Date
    Oct 2011
    Posts
    426
    Character
    Cara Verant
    World
    Ultros
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Limonconcon View Post
    what Im asking for is versatility on what weapons I can use with what skills... I understand that a warrior w a pike is a lancer, but it doesnt have the main abilitys of a warrior so its not a warrior anymore...
    On top of that a lot of this DD's classes should have the use of a bow or crossbow... Its something realistic and obvious....
    Well, in all technicality, a MRD that takes off the WAR crest isn't a Warrior anymore either. It's a pirate, and pirates don't use bows.

    WAR is a specialization of a specific class, so I think what you're looking for then is the idea I mentioned before where a particular job crest would be equipped regardless of class. If it were to happen, then you could be an Archer with the WAR crest and have your WAR abilities with a bow. Equip a sword and you're a Gladiator with sword-and-board plus WAR abilities. Throw on a staff and you're a club-based WAR with some magical abilities.

    All the semantics in the world won't save the fact that sometimes you need to work within the game's system. If they were to give any indication that they were dropping the weapon-based Class/Job system, by all means classes should be given the option to wield many different weapon types.

    But from all of the news and screenshots, I can't infer anything other than they're keeping it the way it is, and I'm quite happy with that. Broad weapon types have been chosen to define each class, and there are still some broad weapon types that might be introduced to bring in new classes like the idea about dropping daggers from GLA and giving them to a Scout class so they could eventually become a Ninja. Maces/Morningstars (Templar), Guns (Engineer), Sickles/Scythes (Necromancer), Totems/religious icons (Oracle), and Books (Mediator) are all still available (from what's been used in previous FFs), and it shouldn't be too difficult to come up with something for any given class that they want to add to the list.
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