Quote Originally Posted by Chardrizard View Post
Which then everyone can easily beat once a video surface on how to tackle them.
Same can be said of speed runs really.

It's a shame the proliferation of the internet kind of works against the MMO genre, while you would think the free flow of information would be a good thing it leads to more challenges when designing content. Nothing will be perfect and no system can totally be made to test a individual players skill or if they just memorized a video and it's step by step instructions.

I still personally think something other than speed runs is the answer, even if it doesn't test skill either I just find that. Finding out what mobs you skip and what ones you zerg to death is not a fun way to run the dungeon I understand it creates alot of stress to do things properly but I want my dungeon runs to be fun and challenging. Speed runs are counter-productive in the "Fun" aspect for me at least.

I'm sure alot of people enjoy stretching themselves thin and seeing how fast they can do things, that in itself is a challenge I wont deny it. It's just not my idea of how we should be rewarding people, because it sucks to go into a dungeon with a odd-ball party setup manage to beat it and still get the short end of the stick because you didn't go in with the "A" team.

I think even having specific tasks *Let's say multiple tasks made for all sorts of different setups* that are optional give a way to reward people who go in with different kinds of teams but are still effective. While this is no way diminishes the effect of Youtubing the content I think it's a step in the right direction to reward a broader spectrum of players than just the Speed-demon teams.