All they had to do was make normal SP/XP green and fatigue SP/XP white. People would prefer the illusion of a bonus to the illusion of a penalty. We escape to these games because real life has enough penalties.
All they had to do was make normal SP/XP green and fatigue SP/XP white. People would prefer the illusion of a bonus to the illusion of a penalty. We escape to these games because real life has enough penalties.
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