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  1. #1
    Player
    Akubikumo's Avatar
    Join Date
    Mar 2011
    Location
    Snarfa Snarfario
    Posts
    326
    Character
    Etsy Dreamcatcher
    World
    Cactuar
    Main Class
    Marauder Lv 70
    woah! gear bags are a great idea, especially for fishing. sort of liek the mannequin idea but for us DoLs, and we do tend to stick to one camp for long periods of time so camp-based isnt a bad idea. im partial to the idea of bombs cuz, well, you know, bombs are fun! Although beast whistles are actually a fucking hilarious idea and im totally down with it. They could be abilities we use like Stone Throw and we learn them through the guilds and/or quests


    Quote Originally Posted by Shurrikhan View Post
    Not a fan of the 'mostly, kind of invisible' mode for avoiding mobs, and would much rather have it be tactical.
    Thats exactly what made me start thinking about this. Our interactions with mobs (as in: the environment) should be part of the job. Not attack oriented, more clever and finessed.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Akubikumo View Post
    woah! gear bags are a great idea, especially for fishing. sort of liek the mannequin idea but for us DoLs, and we do tend to stick to one camp for long periods of time so camp-based isnt a bad idea. im partial to the idea of bombs cuz, well, you know, bombs are fun! Although beast whistles are actually a fucking hilarious idea and im totally down with it. They could be abilities we use like Stone Throw and we learn them through the guilds and/or quests
    Gear bags would be a pretty general thing, not just for DoL, of course. I'm not sure how close it would be to a mannequin system, honestly. I'm also not sure why SE would feel a need to call it something so complicated. Not to copy from WoW--I'm pretty sure hate the idea of carbon copies more than most if I had to guess--but gear sets worked just fine. All that can be done basically through revamped macros that don't give you a 'that slot is filled' error or the like when replacing the contents of a gear slot, if even that's necessary.

    I'd still definitely keep all of those bombs as an option. I just wouldn't make them the baseline. If they're bombs, they should be bombs. Not wimpy little smokers or firecrackers -- though I would likely use firecrackers too! I'd like to reduce the number of abilities though. Having separate abilities for Stone Throw and the like aren't appealing to me. I'd much rather simply reach into my pouch that has maybe 5-7 items in it, because I put them there for this exact reason, pull out what I want with the immediate ability to use it in a logical manner (and maybe illogical through emotes(?)). I.e. I throw the stone and blow the horn and set the snare and not the other way around.

    Still hoping we get moogles in 2.0...
    "Get me my bag." "Kupo?" "Bag!" "Kupo..."

    Not to suggest abuse of Moogles... I'd probably use them for mail anyways, or medium-range, between-party-members delivery. Have about 10 of them, characters in and of themselves, with building relationships with each... Ahh, that'd be fun...
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