Yes, lets continue our whinings and crying and how entitled we are to devs response asap before we quit.
Yes, lets continue our whinings and crying and how entitled we are to devs response asap before we quit.
(I use the word hard not to describe challenging but also time consuming/repetitive)
Getting Iffy drops was hard, then it became easier with totems.
Getting Moogle drops was hard, then it became easier with charms.
Garuda drops is easy, with guaranteed drop rate.
Hamlet Defense works on a multiplier: Level 1 through 5 will give you 1x to 5x bonus.
Getting 60k gold chest now is hard, but.... it will become easier.
There is a trend here:
Stuff starts off as 'hard' to get, then overtime becomes 'easier'. Therefore the 'full-time dedicated' adventurer can start right away and get an advantage over the casual player who does not progress as much. But after a while, the casual player can get a better chance of progression.
Therefore, the only *REAL* arguments I would defend here are:
-- Hamlet Defense Seal - It is challenging to get the 60k chest, but after level 3 or 4 it should be really easy and seals should be more common. And as everyone in the party only needs *THREE* per hamlet, then it should be even easier for one to get it. (Since this will happen, no real argument here)
-- CC/AV Chest Drops - The drop rate is rather poor. Hopefully in time (months?) from now the system will be updated to increase the drop rate (perhaps buy a key item that increases the rate, or find the chest in other dungeons, or becomes a drop item from one of the critters). There is nothing holding them back from adding this, and perhaps they will. This is a supported argument and suggestion.
-- Double Meld Rates - I can not in good faith support a system where attaching a second materia to an item is based on pure luck. This is illogical, not at all fun, and does not add any gameplay value. If they wish to keep luck involved, I may support a system where the materia being attached is lost, but not an 'all or nothing' system. Therefore this is a valid game mechanic to argue for reform upon.
Hopefully, instead of just wild-eyed ranting, if we focus our concerns on specific points we may be able to yield better results.
Thank you.
True that doesn't really solve anything but to be fair I known a lot of my LS members and friends who quit "until 2.0" because of this. They don't check these forums though...or complain much. ; ;
Fun stuff right <,<;; I'm already 0/5 on the Gae Bolg double meld... gonna have to farm mats/hq stuff to sell after I meld on to recoup the losses... shoulda just went with Spharai but DRG so much fun to play D:
Bolded responsesTherefore, the only *REAL* arguments I would defend here are:
-- Hamlet Defense Seal - It is challenging to get the 60k chest, but after level 3 or 4 it should be really easy and seals should be more common. And as everyone in the party only needs *THREE* per hamlet, then it should be even easier for one to get it. (Since this will happen, no real argument here)
I think you misunderstand whats going to happen when they raise the level. Take how it is now between level 1 and 2 for example, there is a major difficulty boost. Now take that up to rank 3, the mobs will be 1 level higher again, which will boost how hard they hit and lower the damage they take. Granted with a triple multiplier youll only need 20k x3 instead of 30k x2, but itl be more difficult to win as a whole because of it. The advantage I do see with higher ranks is that you wont need to kite the boss and do whats basicaly the same strat with 3-4 different variations(all basicaly doing same thing though) that we have to do now so other clases can be involved
-- CC/AV Chest Drops - The drop rate is rather poor. Hopefully in time (months?) from now the system will be updated to increase the drop rate (perhaps buy a key item that increases the rate, or find the chest in other dungeons, or becomes a drop item from one of the critters). There is nothing holding them back from adding this, and perhaps they will. This is a supported argument and suggestion.
If the drop rate is that bad this is one thing i can see being changed, we will see i guess
-- Double Meld Rates - I can not in good faith support a system where attaching a second materia to an item is based on pure luck. This is illogical, not at all fun, and does not add any gameplay value. If they wish to keep luck involved, I may support a system where the materia being attached is lost, but not an 'all or nothing' system. Therefore this is a valid game mechanic to argue for reform upon.
people will have to live with this, not gonna change
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They aren't going to raise the Hamlet level anytime soon. That would up the mobs to the lvl60+ range.
Everything else is not that difficult, the AV/CC shit just kills any and all motivation.
level 1-2 was a 1 level difference, they only have to add 1 more level to the mobs to do it, and perhaps alter a few other details
itl probly happen at 1.23 if not 1.22c
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It would be interesting if they allowed level 5 and the mobs therein were so difficult no one could possibly win the battle.
That being said, yes, level 3 battle may be harder to level 2, however my original emphasis was that there would be greater latitutde in the stragey used. This makes it 'easier'. I would not be surprised if a level is reached where you could easily go in with just DoW and DoM and blow everything up, get only 15k but still score a gold chest due to multipliers.
you can do that at level 1, but you cant get 60k lolIt would be interesting if they allowed level 5 and the mobs therein were so difficult no one could possibly win the battle.
That being said, yes, level 3 battle may be harder to level 2, however my original emphasis was that there would be greater latitutde in the stragey used. This makes it 'easier'. I would not be surprised if a level is reached where you could easily go in with just DoW and DoM and blow everything up, get only 15k but still score a gold chest due to multipliers.
and if you try at rank 2, you lose pretty bad usualy, so im guessing higher ranked all dow/dom will suck bad too
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Just throw enough BLMs at the enemy and they will all die. Your score will be low, but you will win the fight. And with a multiplier, you may do well enough for gold ^.^;
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