Results 1 to 10 of 17

Hybrid View

  1. #1
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by fusional View Post
    debatable. unless you're having enormous aggro issues and need a double/triple meld -enmity belt, militia belt is likely the superior choice (until regen is capped)
    ??
    Vanya Sash: MP : +20, Healing Magic Potency : +3 (4)
    Militia Belt: HP : +50, Vit : +3, Enhancement Magic Potency : +4

    Materia options are limited so Touch of serenity or manathirst are best. as whm your mostly healing cura/curaga & regen is limited to 40 seconds therefore Vanya is the better choice, unless your soloing with whm which is pretty stupid yet fun!.
    (0)

  2. #2
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by prymortal View Post
    ??
    Vanya Sash: MP : +20, Healing Magic Potency : +3 (4)
    Militia Belt: HP : +50, Vit : +3, Enhancement Magic Potency : +4

    Materia options are limited so Touch of serenity or manathirst are best. as whm your mostly healing cura/curaga & regen is limited to 40 seconds therefore Vanya is the better choice, unless your soloing with whm which is pretty stupid yet fun!.
    I can tell you don't play WHM because you mention Vanya hat/feet and those are class only
    Militia Belt > Vanya Sash because picking up EMP is harder then getting HMP
    Personally I just run with a Scarlet Sash because I have yet to see a Militia Belt drop, even that is better then the Vanya unmelded imo
    I solo on WHM all the time also, it's almost too easy

  3. #3
    Player
    prymortal's Avatar
    Join Date
    Jan 2012
    Location
    Ul'Dah
    Posts
    557
    Character
    Damien Ramirez
    World
    Shinryu
    Main Class
    Archer Lv 60
    Quote Originally Posted by Otaku View Post
    I can tell you don't play WHM because you mention Vanya hat/feet and those are class only
    Militia Belt > Vanya Sash because picking up EMP is harder then getting HMP
    Personally I just run with a Scarlet Sash because I have yet to see a Militia Belt drop, even that is better then the Vanya unmelded imo
    I solo on WHM all the time also, it's almost too easy
    Right you are main is thm hence why i know them, sorry was listed as magic classes on site when i took reference, when you click on it says conj/thm will edit those out. but as you keep saying militia belt is better is suggests your not good & need the extra HP & vit because of death probliems, where as MP & healing is more of a priority in 2man+ teams, obviously if your tank sucks then sure militia up.

    Each to there own i guess.
    (1)
    Last edited by prymortal; 06-17-2012 at 02:05 AM.

  4. #4
    Player

    Join Date
    Feb 2012
    Posts
    147
    Quote Originally Posted by prymortal View Post
    Right you are main is thm hence why i know them, sorry was listed as magic classes on site when i took reference, when you click on it says conj/thm will edit those out. but as you keep saying militia belt is better is suggests your not good & need the extra HP & vit because of death probliems, where as MP & healing is more of a priority in 2man+ teams, obviously if your tank sucks then sure militia up.

    Each to there own i guess.
    I WHM main for an EGLS so please listen
    Sorry but again you don't understand what the WHM's are saying and calling me "not good" is a joke
    VIT effects Enhancing Magic
    Enhancing Magic effects Protect dmg reduction, Stoneskin dmg protection and Regens HP per tic
    If you are a WHM and your build isn't MND/VIT then you're doing it wrong (unless you are a CNJ DPS MND/INT build but lol)

  5. #5
    Player
    Junpei's Avatar
    Join Date
    Mar 2011
    Posts
    446
    Character
    Gunso Gunso
    World
    Ragnarok
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Otaku View Post
    I WHM main for an EGLS so please listen
    Sorry but again you don't understand what the WHM's are saying and calling me "not good" is a joke
    VIT effects Enhancing Magic
    Enhancing Magic effects Protect dmg reduction, Stoneskin dmg protection and Regens HP per tic
    If you are a WHM and your build isn't MND/VIT then you're doing it wrong (unless you are a CNJ DPS MND/INT build but lol)
    All main WHM in my LS use VIT build primary. The damage reduction enhancement from protect and stoneskin on top of the HP per tick from regen allows them to cure less making their MP pool go further, they also have no need to cure as heavy with 200hp a tick coming from their regens.

    If your WHM are still stuck trying to pump HMP as much as possible then they are living in the past.

    ::edit:: this is aimed at that other guy, im agreeing with otaku
    (1)

  6. #6
    Player
    fusional's Avatar
    Join Date
    Nov 2011
    Posts
    1,170
    Character
    Veto Bahamut
    World
    Fenrir
    Main Class
    Archer Lv 1
    Quote Originally Posted by prymortal View Post
    Right you are main is thm hence why i know them, sorry was listed as magic classes on site when i took reference, when you click on it says conj/thm will edit those out. but as you keep saying militia belt is better is suggests your not good & need the extra HP & vit because of death probliems, where as MP & healing is more of a priority in 2man+ teams, obviously if your tank sucks then sure militia up.

    Each to there own i guess.
    except higher HP gives a greater return on blissful mind, which is generally worth more effective MP over the duration of a fight than straight MP assuming you're constantly casting. vit boosts all enhancing magic, and point for point gives greater benefit than healing potency. that isn't to say you should neglect healing potency- just that enhancing potency is a little better.

    there's a reason darklight gloves and breeches have it instead of healing.

    maybe try not to speak as an expert when you don't know what you're talking about.
    (1)