Results 1 to 10 of 184

Dev. Posts

Hybrid View

  1. #1
    Player
    PeppinoTuna's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    125
    Character
    Cia Kjioo
    World
    Famfrit
    Main Class
    Paladin Lv 91
    These are the three possibilities that run through my head.

    A.) Remove it.
    B.) Keep it.
    C.) Limit the amount of locations you can teleport to, place chocobos only at starting locations of large cities/ports/key locations.


    A.) Makes sense. Teleporting everywhere makes Chocobo rides and Airship rides worthless. Chocobos are not slow... Running because there is no Anima left and there are no Chocobos in the game is slow.


    B.) Some people claim to be casual players and are only able to play 15-20 minutes per day (wut?).


    C.) Keep it like the Anima system, but limit the locations we can teleport to. That means, no MORE places to teleport to once new areas come into play. Keep Anima for the "low level camps" and for people that want to go between the two cities to check Guildleves. Chocobos are to only be accessible from main cities or Ferry ports or key locations.

    Certainly, I've tried to think about how to not spoon feed, but at the same time, make things a bit easier. Think about option C that I noted above for when the level cap raises (which is likely in the future). Sure, I'd like to be able to teleport to a camp far far away, but getting to where I need to be on a super fast chocobo is ideal to learning my surroundings in a game that has a massive and open world, such as Final Fantasy XIV, I'd rather not be spoon fed the game.

    Look, I don't want the game to go by too fast. There needs to be something to slow me down. Stopping Anima usage to all locations but main cities and low level camps leaves room for us to be forced to walk/chocobo to higher level areas.


    Why even make the maps gigantic if we aren't going to be forced to navigate through them? When I first saw the power of Anima, allowing me to teleport to any big camp I want... I wasn't pleased. Final Fantasy games are supposed to be time consuming in almost every aspect, are they not?

    I'm serious though... Why have chocobos and airships if we're just going to teleport everywhere? My Option C sounds like a good resolve.
    (3)
    Last edited by PeppinoTuna; 04-06-2011 at 12:39 PM.
    Piracy

  2. #2
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by PeppinoTuna View Post
    I'm serious though... Why have chocobos and airships if we're just going to teleport everywhere?
    What makes you think this would ever be the case? There's no reason to assume that people wouldn't want to use chocobos, airships, and whatever else over teleports.
    (0)

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    3,208
    guys to understand ffxiv was designed for those with less time stop asking for silly limits or removels. outpost warping in ffxi didn't make chocobo useless neither did airships or teleports. Most of the time in ffxi i used all the travel options. If you guys want a non casual (time based) friendly game then don't play ffxi. But don't try to ruin for those who have time limits for various reasons. I used to play ffxi on a 2 hr per day limit. After a while it got to the point were I had to quit or get means to be able to play longer. As after 30, 2 hours just didn't cut it. And this was before all the fast travel was added. It was only chocobo (@ 20), teleporting (once you had the gate crystals) or airships (rank 5).

    And my limit was after buying the game. My brother wanted to play it also and we shared the ps2. he got to drg 38 before quiting due to lack of time.
    (0)

  4. #4
    Player
    Nephera's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    980
    Character
    Nephera Habasi
    World
    Hyperion
    Main Class
    Lancer Lv 50
    I dont like making people wait for me or having to walk back to town without a chocobo because i derped and forgot something, so i'd say they'll keep anima for emergiencies, just reduce regen rates when other options are available.
    (0)

Tags for this Thread