These are the three possibilities that run through my head.
A.) Remove it.
B.) Keep it.
C.) Limit the amount of locations you can teleport to, place chocobos only at starting locations of large cities/ports/key locations.
A.) Makes sense. Teleporting everywhere makes Chocobo rides and Airship rides worthless. Chocobos are not slow... Running because there is no Anima left and there are no Chocobos in the game is slow.
B.) Some people claim to be casual players and are only able to play 15-20 minutes per day (wut?).
C.) Keep it like the Anima system, but limit the locations we can teleport to. That means, no MORE places to teleport to once new areas come into play. Keep Anima for the "low level camps" and for people that want to go between the two cities to check Guildleves. Chocobos are to only be accessible from main cities or Ferry ports or key locations.
Certainly, I've tried to think about how to not spoon feed, but at the same time, make things a bit easier. Think about option C that I noted above for when the level cap raises (which is likely in the future). Sure, I'd like to be able to teleport to a camp far far away, but getting to where I need to be on a super fast chocobo is ideal to learning my surroundings in a game that has a massive and open world, such as Final Fantasy XIV, I'd rather not be spoon fed the game.
Look, I don't want the game to go by too fast. There needs to be something to slow me down. Stopping Anima usage to all locations but main cities and low level camps leaves room for us to be forced to walk/chocobo to higher level areas.
Why even make the maps gigantic if we aren't going to be forced to navigate through them? When I first saw the power of Anima, allowing me to teleport to any big camp I want... I wasn't pleased. Final Fantasy games are supposed to be time consuming in almost every aspect, are they not?
I'm serious though... Why have chocobos and airships if we're just going to teleport everywhere? My Option C sounds like a good resolve.