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  1. #641
    Player
    Airget's Avatar
    Join Date
    Mar 2011
    Posts
    2,621
    Character
    Airget Lamh
    World
    Hyperion
    Main Class
    Botanist Lv 100
    I may slightly be derailing this but a thought popped into my head. One issue I have with a token based system for all content is you need a limitation for it. if you are allowed to obtain tokens for every run you do then you'll easily be able to consume all content in a matter of hours and you'll never even consider getting loot the luck based way.

    How would people feel if things were kept as they are now but with one twist:
    The first run you complete will grant you tokens which can be turned in for loot from x dungeon.
    So let's say you do Cutter's Cry and want to get that ore or whatever it is. The highest rank run gets you let's say 500 CC Tokens. And the Ore itself cost 15k to obtain so by doing 1 run a day with the highest rank you would be able to purchase one ore in 30 days, but you would still have the option to do the runs normally and rely on luck but the option in which it's done by token would just take longer.

    Basically I don't want there to be a token system where say every run will grant you tokens cause then either they'll have to do something crazy like you can only get 100 tokens a run in which it would take 150 runs to obtain in which would give the "hardcore" a somewhat unfair advantage in the sense that they could easily just grind a dungeon ignoring the aspect of luck, but odds are within those 150 runs they may get 1-2 ores each.

    With the 1st system though it leaves a fair balance for both the hardcore and casual, they both have the same opportunity to obtain the same amount of tokens a day but those who are more hardcore can press their luck more and attempt more runs to see if luck is on their side but they would at least know that by doing a run a day for 30 days they'll be able to obtain at least one ore. So sure it'll take 3 months(if you only do one run a day) to obtain but in 90 runs odds are they would be lucky enough to get an ore in a chest.

    But ya figured I'd just throw this here since people don't seem to be a fan of the basic rpg element of random drops and luck lol.
    (0)

  2. #642
    Player
    lalalarururu's Avatar
    Join Date
    Dec 2011
    Posts
    146
    Character
    Su Bier
    World
    Aegis
    Main Class
    Warrior Lv 50
    Miser's Mistress<Aloes Roselet...
    (0)

  3. #643
    Player

    Join Date
    Sep 2011
    Posts
    289
    One thing that has since changed my opinion on the relic system is how you can guarantee seal drops in the top 3 provisioner spots. I am perfectly happy with the system as it is now. We get a nice gil sink from coke and the mage equivalent and we get a booming materia economy for at least a few months.
    (0)
    How Durandal Rolls
    Quote Originally Posted by DexterityJones View Post
    as a monk you can find the hole and fill it with a fist.
    Quote Originally Posted by Belial View Post
    Bow Chica Bow-Wow...

  4. #644
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Airget View Post
    I may slightly be derailing this but a thought popped into my head. One issue I have with a token based system for all content is you need a limitation for it. if you are allowed to obtain tokens for every run you do then you'll easily be able to consume all content in a matter of hours and you'll never even consider getting loot the luck based way.

    How would people feel if things were kept as they are now but with one twist:
    The first run you complete will grant you tokens which can be turned in for loot from x dungeon.
    So let's say you do Cutter's Cry and want to get that ore or whatever it is. The highest rank run gets you let's say 500 CC Tokens. And the Ore itself cost 15k to obtain so by doing 1 run a day with the highest rank you would be able to purchase one ore in 30 days, but you would still have the option to do the runs normally and rely on luck but the option in which it's done by token would just take longer.

    Basically I don't want there to be a token system where say every run will grant you tokens cause then either they'll have to do something crazy like you can only get 100 tokens a run in which it would take 150 runs to obtain in which would give the "hardcore" a somewhat unfair advantage in the sense that they could easily just grind a dungeon ignoring the aspect of luck, but odds are within those 150 runs they may get 1-2 ores each.

    With the 1st system though it leaves a fair balance for both the hardcore and casual, they both have the same opportunity to obtain the same amount of tokens a day but those who are more hardcore can press their luck more and attempt more runs to see if luck is on their side but they would at least know that by doing a run a day for 30 days they'll be able to obtain at least one ore. So sure it'll take 3 months(if you only do one run a day) to obtain but in 90 runs odds are they would be lucky enough to get an ore in a chest.

    But ya figured I'd just throw this here since people don't seem to be a fan of the basic rpg element of random drops and luck lol.
    It would have to be well thought out, but you can always limit how many tokens you get a week and keep the luck based system in. So if you hit your cap for the week, you still have a chance of getting Darklight, but not any more points towards it that week. This is common practice in other MMO's. The one problem with it is. Dungeons, Primals, and Hamlet are the most entertaining thing right now. People will want to cap their tokens ASAP and not want to play the rest of the week. This idea works well when there is several other pieces of content to take on, but for right now, our choices are very minimal.

    I think for now it just needs to be set up like Garuda, where you get two tokens per run again. Can set price pieces like make a Darklight piece like 40 pieces, and maybe a body piece like 80.

    If they did this, along with their err...RNG system, it would be counted towards something, and would take a while to get all those tokens to trade in. Not only that, even after finishing your set, you may be influenced to get another.

    I am sure there might be better ideas out there than mine, but I believe it is certainly better than what we have right now. FFXIV itself is just based around an unfair rewarding system and developers need to step in and take action now towards it.

    (Meh, feel like I am just repeating myself now. :P)
    (2)

  5. #645
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Another day at Aurum Vale, and no drops for anybody. That was a nice day I could have spent doing something else.
    (7)

  6. #646
    Player
    ReionDel's Avatar
    Join Date
    Mar 2012
    Posts
    7
    Character
    Saeki Nanako
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Zezlar View Post
    Another day at Aurum Vale, and no drops for anybody. That was a nice day I could have spent doing something else.
    ^See that's the problem with the current system. When you spend a few hours or a day and you don't see anything for your efforts (progress) you think about what you could have done that entire time and have got somewhere. Idk farming/spiritbonding for gil/etc or do your own stuff in real life. I feel like that is the part that really hurts...

    Sometimes when you logon and play for a few hours and when you realize you didn't progress at all and got nothing in return, it kills your motivation. And on top of that you have 7 other people going through the same thing with you, assuming you have a static/friends you regularly do content with.

    Even with the RNG system I'm still doing all of the content and putting in the time but it still sucks.
    (4)

  7. #647
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Quote Originally Posted by ReionDel View Post
    ^See that's the problem with the current system. When you spend a few hours or a day and you don't see anything for your efforts (progress) you think about what you could have done that entire time and have got somewhere. Idk farming/spiritbonding for gil/etc or do your own stuff in real life. I feel like that is the part that really hurts...

    Sometimes when you logon and play for a few hours and when you realize you didn't progress at all and got nothing in return, it kills your motivation. And on top of that you have 7 other people going through the same thing with you, assuming you have a static/friends you regularly do content with.

    Even with the RNG system I'm still doing all of the content and putting in the time but it still sucks.
    I honestly wouldn't complain if it was one day with bad luck but this is three days in a row now where no one is progressing. I'm not looking out solely for myself here, and in terms of the actual group i've been the luckiest with one drop. I will be sticking it out for my LS mates with this ridiculous 1% drop rate, but i'm starting to think they made it purposely low to stall progress in the quest.
    (3)

  8. #648
    Player
    ReionDel's Avatar
    Join Date
    Mar 2012
    Posts
    7
    Character
    Saeki Nanako
    World
    Excalibur
    Main Class
    Dragoon Lv 60
    Quote Originally Posted by Zezlar View Post
    I honestly wouldn't complain if it was one day with bad luck but this is three days in a row now where no one is progressing. I'm not looking out solely for myself here, and in terms of the actual group i've been the luckiest with one drop. I will be sticking it out for my LS mates with this ridiculous 1% drop rate, but i'm starting to think they made it purposely low to stall progress in the quest.

    You're right though, I can live with a day of bad luck. This system can reward you greatly one day and make you suffer the next.

    I know you guys been running AV like crazy and the fact that I have not seeing you guys post the next step to Relics has definitely kept me from seeking hamlets. So I just decided to keep pushing our luck with DL for now lol.
    (0)

  9. #649
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Quote Originally Posted by ReionDel View Post
    You're right though, I can live with a day of bad luck. This system can reward you greatly one day and make you suffer the next.

    I know you guys been running AV like crazy and the fact that I have not seeing you guys post the next step to Relics has definitely kept me from seeking hamlets. So I just decided to keep pushing our luck with DL for now lol.
    People I have talked have done a whole night of dungeon runs and haven't seen one. I still wonder what the next step will be? Someone was rumoring 50,000 beastmen seals, but it sounds far-fetched.
    (0)

  10. #650
    Player
    Victor's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    665
    Character
    Victor Lindark
    World
    Excalibur
    Main Class
    Goldsmith Lv 80
    I, for one, can't believe the next step hasn't been officially discovered yet >.>
    (0)

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