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  1. #1
    Player
    Kirith's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    194
    Character
    Areon Maere
    World
    Ragnarok
    Main Class
    Lancer Lv 22
    Quote Originally Posted by Anathiel View Post
    I know, thats really what I want is to bring back the ff:xi jobs (well classic ff jobs in general) but I don't want fixed roles. thats why you would need the grid system to bring in customization to the roles. a dark knight being a tank, dd, or enfeebler. a paladin being a tank, dd, or off-heal/buff. dragoon being dd, enmity control, crowd control. if you just put in abilities given to the titles then it's not really doing anything special, it's just slapping a title on a broken system. I'm not trying to insult you or anything, don't get offended. I just want you see why it's important that you do, afterall, have to get complicated with it. Even if you did put in basic titles and didn't give anything to the current classes the outcry would be tremendous.
    If you give stat bonuses to titles it means you make them better than classes. It means you can't mix-match classes and titles in a party. You actually create constraints, you force everyone to have a title at some point: it's a return to FFXI.

    Plus, the system isn't broken (tell me what's broken?), it's just too boring.

    I say:
    Titles can use specific role skills (even without a staff a BLM still has fire, thunder etc); small stat bonuses and/or extra skills with specific title gear (so BLM gear would be wearable by anyone but would have mediocre stats, becoming really good only with that title); special title-exclusive skills.

    That's all we need and that's the only thing everyone agrees on, i think. And i believe it's the limit of what we have a chance to be listened for (including title requirements).

    You play like a BLM (cast BLM spells and use BLM skills), you wear BLM gear and you can still use any weapon you want, with its attached skills.

    Adding bonuses to magic would be useless and make the base classes logically weaker, unless they have better gear. But better gear would make BLM weaker, logically. Sure, you can balance it, but it's redundant to go this far.
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    Last edited by Kirith; 04-06-2011 at 11:42 AM.

  2. #2
    Player
    Anathiel's Avatar
    Join Date
    Mar 2011
    Posts
    378
    Character
    Anathiel Nocere
    World
    Leviathan
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kirith View Post
    If you give stat bonuses to titles it means you make them better than classes. It means you can't mix-match classes and titles in a party. You actually create constraints, you force everyone to have a title at some point: it's a return to FFXI.

    Plus, the system isn't broken (tell me what's broken?), it's just too boring.

    I say:
    Titles can use specific role skills (even without a staff a BLM still has fire, thunder etc); small stat bonuses and/or extra skills with specific title gear (so BLM gear would be wearable by anyone but would have mediocre stats, becoming really good only with that title); special title-exclusive skills.

    That's all we need and that's the only thing everyone agrees on, i think. And i believe it's the limit of what we have a chance to be listened for (including title requirements).

    You play like a BLM, you wear BLM gear and you can still use any weapon you want, with its attached skills.

    Adding random bonuses to magic would be useless and make the base classes logically weaker, unless they have better gear. But better gear would make BLM weaker, logically. Sure, you can balance it, but it's redundant to go this far.
    Lol I think you didn't fully understand what we meant by title stat bonuses. You get small percentage bonuses from your title based on your equipped weapon specialization. Giving the title those bonuses allows the titles to be more than just locked into whatever weapon spec you give them and it allows you to implement new weapons into the game.

    And yes, you do force everyone to get a title, just like you had to have a subjob in ff:xi and you have to place your talent point into a certain spec in other games. But my solution to that was to have a generic title that give balanced percentage bonuses to the base DoW classes so you you're not forced to play dark knight, paladin, or dragoon.

    And on another note, we have no idea what yoshi-p will listen to lol, but if we completely flesh out these ideas to encompass all variables and present them in an ordered and logical manner THAT is probably the best way to get listened to.
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