Thats why its called random... I did mog for 2 weeks all i have is mog fist and mog staff and i got the fist from tokens...
i also dislike they way they expect the way they want you to get this wep... its not a challenge its just ridiculous.. less drop rates and more real chalenges. low drop rated do not equal a challenge. difficult things requiring real effort and your brain does. wonder if they will actually read this tho >.>
Frankly, it's better than dealing with Dynamis LS of 32 to 50 people (or more) all working on one person's relic for six months.i also dislike they way they expect the way they want you to get this wep... its not a challenge its just ridiculous.. less drop rates and more real chalenges. low drop rated do not equal a challenge. difficult things requiring real effort and your brain does. wonder if they will actually read this tho >.>
Suirieko Mizukoshi ofExcaliburLamia
Challenge is relative because no matter how hard you make a fight it's going to get beaten, unless it's some troll shit like AV or Warden. Once that happens it's a matter of keeping the players going for that carrot and the easiest way to do it is low drop rates. This game doesn't even try to disguise the fact that it's basically a casino. At least with other games they have either a token system or longer lockouts/guaranteed drops.
The seals are the easy part, at least those droprates if you do it the right way are bearable. A good guild can get someone caught up in 3 days. This AV/CC 1% droprate shit on mythril is where the true raging should come in.
Rabble rabble rabble!!!!!!!!! Angreh!!!!!! Liek a tigah!!!!!!!!!!!!!!!!!! rabble rabble rabble!!!!!!!
"Programming today is a race between Software Engineers striving to produce bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiote. So far, the Universe is winning." - Rich Cook
This man gets it.
Here's where the illusion of speed comes in. It's not an overly fast process. People just assume you can grind it non stop for a few days. "Only takes 3 days to get your seals." Maybe it does if you play 16 hours a day.... and I know a few people who have been trying.
But yes everything in this game should be accessible to everyone. And the thing is if you were to make the hamlet seals, misers mythrill etc a 100% drop then it would be a grind sure. Still tedious sure. But if with that 100% drop you needed 50 seals instead of 3. Even the most casual player could come home from work and do a single hamlet/av/cc run in his 1 hour of game time that night and be guaranteed to make a little progress. At that rate of pace it could take him 2 months to get the 50 seals he needs from one of the hamlets maybe 6 months to get the seals from all 3. But at least he's guaranteed to make a little progress each time.
Simply make a small change to the weapon part and trade in a weapon and the 2 materia unmelded. Still need the same 3 items but the randomness element is removed. What you end up with is a process where players decide. Not the random system. In the example above a player may think 6 months to get my seals "ouch" and not bother. But at least any player who decides "yeah, I can do that" knows he has to do the exact same thing as everyone else and not see himself grind something hundreds of times trying to get the item he needs and seeing the people around him be get it after 10.
If they want to ensure its a long process they need to put lock outs in to stop people grinding the crap out of it all 24/7 in a week. It should be a static amount of work for everyone involved so you know that if you see someone with the same axe/staff that you have, then they put in as much time and work as you to get it and they didn't just luck out.
Last edited by Dzian; 06-14-2012 at 06:02 PM.
They just need to make some GC seals drop from the hamlets making them a bit easier to swallow the repeated runs.
Materia part is fine if you ask me it's not that terrible of odds
CC/AV chests might need some tweaking, I'm still of the opinion even if it's not directly related to the weapons giving out something for beating the run everytime is nice (GC seals or something else nice) but they also have alot of loot allready with Darklight and all. Haven't seen enough people on this step to comment really.
This post hits the nail on the head.Here's where the illusion of spped comes in. It's not an overly fast process. People just assume you can grind it non stop for a few days. Only takes 3 days to get your seals maybe it does if you play 16 hours a day.... and I know a few people who have been trying.
But yes everything in this game should be accessible to everyone. and the thing is if you were to make the hamlet seals misers mythrill etc a 100% drop it would be a grind sure. still tedious. but if with that 100% drop you needed 50 seals instead of 3. Even the most casual player could come home from work and do a single hamlet/av/cc run in his 1 hour of game time and be guaranteed to make a little progress. At that rate of pace it could take him 2 months to get the 50 seals he needs from one of the hamlets maybe 6 months to get the seals from all 3. But at least he's guaranteed to make a little progress each time.
Simply make a small change to the weapon part and trade in a weapon and the 2 materia unmelded. Still need the same 3 items but the randomness element is removed. What you end up with is a process where players decide. not the random system. In the example a player above may think 6 months to get my seals "ouch" and not bother. But at least any player who decides yeah I can do that knows he has to do the exact same thing as everyone else and not see himself grind something hundreds of times trying to get the item he needs and seeing the people around him be get it after 10.
If they want to ensure its a long process they need to put lock outs on to stop people grinding the crap out of it all 24/7 in a week. should be a static amount of work for everyone involved so you know that if you see someone with the same axe/staff that you have they put in as much hard work as you to get it and they didn't just luck out.
My friend is extremely lucky with hamlet seals, he's completed his before many of us have even gotten 2. (Same number of runs, mind you)
He also double melded his weapon on first try. It only took him 10 runs in AV to get his Mithril Ore, And 7 in CC to get his items.
Me on the other hand, have done literally 5 times the hamlets and still dont have 5 seals, because of crappy lucky. I've attempted to double meld 7 weapons. I will go 3/80 and then 3/58 on the AV/CC items.
There should never be a system in which if you get luck you can complete in a ridiculously fast amount of time, and if you get unlucky... never complete at all.
In the top instance, you could realistically complete the relic in a week.
While the bottom instance, you can't even fit that ALL in before 2.0
It should be a solid 2months of consistent content (2-3 hours a day). That's why people are complaining it and saying FFXI's system was better. The amount of work you put into getting the currencies was the same no matter who you were.
Gonna have to call bullshit on his mythril/salt claims unless you can screen it or he's baby jesus when it comes to luck.
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