I think most of the player base are impressed with how the recent DRG critical rate/ATK but worked, to make DRG able to produce dps parring with a BLM with similar materia gears...
How about doing the same to Pugilists and Monks so that they can excel others, even against primals in evading attacks?
From what I've observed from the DRG tweak, the impact of difference in level to crit rate / atk against enemies way higher than 50 is reduced, resulting in DRG being worthwhile to use against primals while not being super overpower to lesser mobs.
Despite knowing it's less effective, I've been investing on gears to stack evasion to see how far I can get to. I managed to get my Monk with 500+ evasion after using food, the results were similar to DRG's before its tweak:
Mobs with level way higher than 50 are almost immune / ignoring my evasion stat
I even tried the body and feet gears with evasion materia melded on a paladin, with other gear slots melded with materia focusing on block rate while sacrificing defense. The results I got from this was very discouraging:
The paladin with said gears can resist damage way better than my monk focusing on evasion with the same gears due to a "second chance" of reducing damage: 30% block
+ 30% evade > 45% evade
Seeing SE decides to put evasion stat on so many Monk related gears, now even on its relic weapon. I believe SE does want to make evasion a trademark stat for monk to some degree, but it possibly need a similar tweak as DRGs to make it work.. or even making it an even greater benefit when used on monks, like how Warriors gain attack speed & parry rate increase, I would be happy to see something like this being able to use on a monk:
Replace or alter an ability, say Taunt, to become a long lasting effect which grants the monk enmity bonus proportional to the number of times he successfully evade an attack.
To summarize this wall of text, I'd like to see evasion really serve as a effective stat for MNK, while tweaking a bit of MNK's ability to make it a better class/job to invest evasion at when compared to other classes.
I understand there could be many balancing issue if such changes are made, but I'd like the developers at least to consider more of this issue as adding more evasion gears for monks are pointless if the benefits simply stops at evading mobs around level 50.