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  1. #1
    Player
    Karleguarth's Avatar
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    Marauder Lv 50

    [Suggestion] Evasion tweak like DRG

    I think most of the player base are impressed with how the recent DRG critical rate/ATK but worked, to make DRG able to produce dps parring with a BLM with similar materia gears...

    How about doing the same to Pugilists and Monks so that they can excel others, even against primals in evading attacks?

    From what I've observed from the DRG tweak, the impact of difference in level to crit rate / atk against enemies way higher than 50 is reduced, resulting in DRG being worthwhile to use against primals while not being super overpower to lesser mobs.

    Despite knowing it's less effective, I've been investing on gears to stack evasion to see how far I can get to. I managed to get my Monk with 500+ evasion after using food, the results were similar to DRG's before its tweak:

    Mobs with level way higher than 50 are almost immune / ignoring my evasion stat

    I even tried the body and feet gears with evasion materia melded on a paladin, with other gear slots melded with materia focusing on block rate while sacrificing defense. The results I got from this was very discouraging:

    The paladin with said gears can resist damage way better than my monk focusing on evasion with the same gears due to a "second chance" of reducing damage: 30% block
    + 30% evade > 45% evade


    Seeing SE decides to put evasion stat on so many Monk related gears, now even on its relic weapon. I believe SE does want to make evasion a trademark stat for monk to some degree, but it possibly need a similar tweak as DRGs to make it work.. or even making it an even greater benefit when used on monks, like how Warriors gain attack speed & parry rate increase, I would be happy to see something like this being able to use on a monk:

    Replace or alter an ability, say Taunt, to become a long lasting effect which grants the monk enmity bonus proportional to the number of times he successfully evade an attack.

    To summarize this wall of text, I'd like to see evasion really serve as a effective stat for MNK, while tweaking a bit of MNK's ability to make it a better class/job to invest evasion at when compared to other classes.

    I understand there could be many balancing issue if such changes are made, but I'd like the developers at least to consider more of this issue as adding more evasion gears for monks are pointless if the benefits simply stops at evading mobs around level 50.
    (1)

  2. #2
    Player
    Soukyuu's Avatar
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    Crim Soukyuu
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    Pugilist Lv 50
    To summarize, you seem to want MNK to become an evasion tank. This is what PGL used to be, but SE decided to shift it's role to pure DD. So I don't really see it happening, especially after our dmg got pushed up again in 1.21a(?)

    Tbh, I'd be all for it, but I fear that would make MNK too overpowered compared to other classes. At the moment our DPS is top notch, I have to watch out to not steal hate on most encounters (those castrum vanguards love me), and should we get an eva boost, it will put MNK where WAR is atm.
    (0)

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  3. #3
    Player
    Karleguarth's Avatar
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    That's the balancing issue I concern too..
    If I were to tweak it, I'll try to make a Monk focusing on Evasion has benefit over other classes (when both are focusing in evasion), while reducing its damaging power when fully focused on evasion but keep enmity so it can be functional as a tank. (I can't think of any use for evasion if it's not for tanking lol)

    The reason why I make this thread is seeing SE decides to make evasion a dominant stat on Monk relic weapon,
    but at the current state I can't say a monk would be happy to have more evasion on itself without much purpose.

    A tweak, but keeping it balanced is what I really want to see.
    (0)

  4. #4
    Player
    Onisake's Avatar
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    Naomi Onisake
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    hmmm,

    after reading the lengthy investigation into def/vit relationship i wonder if evasion is the same way.

    I believe it was announced that DEX does not effect acc. but does it effect evasion? how about crit? if not which stat does?

    did you stack DEX when along with the evasion? it may work like the VIT/DEF and damage floor. you may need an excessive amount of DEX to make your evasion mean something against the R50+ mobs. seeing as almost no mnks are stacking DEX i can see why evasion is pretty worthless. you'd need 1k+ eva to have any chance of dodging. the same is true of DRG. having primary stats of STR and PIE means DEX is all but ignored in builds. no wonder you can't crit, you're not building for it. if i had to guess, they probably made the crit formula less reliant on dex (assuming that's the primary stat that effects it)

    You could probably check easily enough by putting on a bunch of dex and seeing if your evasion increases at all. if it does, might want to try s tacking dex when EVA tanking. you'll be doing so at the cost of damage though.

    This is also the primary reason i think WAR can tank so well. VIT increases their damage, but it also greatly improves their defense capabilities. in a perfect world PLD would probably be MND/VIT to allow them to really be meat walls and do damage for hate purposes. i'm just guessing, and correlation does not imply causation. WAR also has many good hate tools.
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  5. #5
    Player
    Karleguarth's Avatar
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    Quote Originally Posted by Onisake View Post
    I believe it was announced that DEX does not effect acc. but does it effect evasion? how about crit? if not which stat does?
    You've got it wrong,
    DEX didn't affect critcal and evasion back in a change in 1.1x days.

    It affects ACC from release till now.
    (0)

  6. #6
    Player
    Relic's Avatar
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    Relic Omega
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    Balmung
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    Pugilist Lv 50
    I'd rather have a crit boost or passive hp boost. Evasion is good for single target physical attacks, but melee's biggest weakness is taking massive close range AoE.
    (1)

  7. #7
    Player
    Onisake's Avatar
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    Naomi Onisake
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    Sargatanas
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    Quote Originally Posted by Karleguarth View Post
    You've got it wrong,
    DEX didn't affect critcal and evasion back in a change in 1.1x days.

    It affects ACC from release till now.
    Sorry. I'm still catching up on patch notes. i left around 1.11 patch and just came back. looks like the change happened in the 1.20 patch.

    If that's the case i can see the problem. if there really is no stat effecting evasion, then you have to rely purely on the +eva. unlike parry/block where you can stack dex in addition to +parry/block to make it more effective.

    But my understanding is mnk still has a pretty solid role end-game as a DD. the crit formula needed to change for drg to keep it competitive. mnk doesn't need the extra help. and PLD certainly doesn't need an eva tank all up in its business with WAR being able to steal the spotlight already.

    Just to confirm though. has anyone parsed crit rate of archer vs pug?
    (0)
    Last edited by Onisake; 06-15-2012 at 04:26 AM.

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